60945f0277
the 32 ports that still use it. Bump PORTREVISION on their dependent ports except the ones that depend on these: audio/libogg audio/libvorbis devel/pcre ftp/curl graphics/jpeg graphics/libart_lgpl graphics/tiff textproc/expat2 textproc/libxslt In these cases the same trick as in the recent gettext update is used. The ports install a symlink with the old library version. When enough of their dependent ports have had regular updates the remaining ones can get a PORTREVISION bump and the links can be removed. Also remove the devel/pcre dependency from USE_GNOME=glib20. It causes over 2200 packages to depend on devel/pcre while less than 200 actually link with it. The glib20 package still depends on devel/pcre so this should not make a difference for ports with USE_GNOME=glib20. Also, libdata/pkgconfig/glib-2.0.pc lists pcre as a private library so USE_GNOME=glib20 should not propagate it. PR: 195724 Exp-run by: antoine Approved by: portmgr (antoine)
53 lines
1.3 KiB
Makefile
53 lines
1.3 KiB
Makefile
# Created by: Dmitry Marakasov <amdmi3@amdmi3.ru>
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# $FreeBSD$
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PORTNAME= luola
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PORTVERSION= 1.3.2
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PORTREVISION= 5
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CATEGORIES= games
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MASTER_SITES= http://mirror.amdmi3.ru/distfiles/ # master site gone
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DISTFILES= ${DISTNAME}${EXTRACT_SUFX} \
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stdlevels-6.0${EXTRACT_SUFX} \
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nostalgia-1.2${EXTRACT_SUFX}
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DIST_SUBDIR= luola
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MAINTAINER= amdmi3@FreeBSD.org
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COMMENT= 2D multiplayer cave-flying game
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GNU_CONFIGURE= yes
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USES= gmake
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USE_SDL= sdl image ttf
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CONFIGURE_ARGS= --program-prefix=''
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LIBS+= -lm
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PLIST_FILES= bin/${PORTNAME} \
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share/pixmaps/${PORTNAME}.png
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PORTDOCS= *
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PORTDATA= *
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DESKTOP_ENTRIES="Luola" \
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"" \
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"luola" \
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"luola" \
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"Game;ArcadeGame;" \
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false
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OPTIONS_DEFINE= SDL_GFX SOUND DOCS
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OPTIONS_DEFAULT=SDL_GFX SOUND
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SDL_GFX_DESC= Nicer graphics
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SDL_GFX_USE= SDL=gfx
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SDL_GFX_CONFIGURE_ENABLE=sdl-gfx
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SOUND_USE= SDL=mixer
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SOUND_CONFIGURE_ENABLE= sound
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post-patch:
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@${REINPLACE_CMD} -e '/LIBS=.*-lSDL_/ s|\(SDL_[a-z]*\)|\1 `sdl-config --libs`|' ${WRKSRC}/configure
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post-install:
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${INSTALL_DATA} ${WRKDIR}/*.lev ${WRKDIR}/*.png ${STAGEDIR}${DATADIR}/levels/
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${INSTALL_DATA} ${WRKSRC}/${PORTNAME}.png ${STAGEDIR}${PREFIX}/share/pixmaps
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${MKDIR} ${STAGEDIR}${DOCSDIR}
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${INSTALL_DATA} ${WRKSRC}/README ${WRKSRC}/FAQ ${STAGEDIR}${DOCSDIR}/
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.include <bsd.port.mk>
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