freebsd-ports/games/cleanq3/files/patch-code-cgame-cg_weapons.c
Alejandro Pulver 4c345ed272 - Bump PORTREVISION.
- Use Makefile for building instead of scons, and remove Perl dependency.
- Use pkg-plist.
- Add OPTIONS. Allow to build without X11, threaded version, etc.
- Fix building on non-i386 and FreeBSD 4.X.
- Respect CFLAGS when optimizations are enabled.
- Add patch to fix 2 security vulnerabilities [1].

PR:		ports/98295
Submitted by:	alepulver (myself)
Approved by:	maintainer (timeout)
Obtained from:	q3icculus (http://icculus.org/quake3/) [1]
Security:	CVE-2006-2082 [1]
2006-07-23 18:56:26 +00:00

23 lines
795 B
C

--- ./code/cgame/cg_weapons.c.orig Wed May 31 20:52:06 2006
+++ ./code/cgame/cg_weapons.c Wed May 31 20:52:54 2006
@@ -636,17 +636,17 @@
}
strcpy( path, item->world_model[0] );
- COM_StripExtension( path, path );
+ COM_StripExtension( path, path, sizeof(path) );
strcat( path, "_flash.md3" );
weaponInfo->flashModel = trap_R_RegisterModel( path );
strcpy( path, item->world_model[0] );
- COM_StripExtension( path, path );
+ COM_StripExtension( path, path, sizeof(path) );
strcat( path, "_barrel.md3" );
weaponInfo->barrelModel = trap_R_RegisterModel( path );
strcpy( path, item->world_model[0] );
- COM_StripExtension( path, path );
+ COM_StripExtension( path, path, sizeof(path) );
strcat( path, "_hand.md3" );
weaponInfo->handsModel = trap_R_RegisterModel( path );