devel/onscripter{,-1byte} -> games/onscripter{,-1byte} devel/ponscripter-sekai -> games/ponscripter-sekai devel/renpy{,6} -> games/renpy{,6} devel/rlvm -> games/rlvm dns/openmdns -> net/openmdns (where Bonjour and Avahi are)
22 lines
778 B
Text
22 lines
778 B
Text
--- SConstruct~
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+++ SConstruct
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@@ -38,9 +38,6 @@ env = Environment(
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CPPDEFINES = [
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"HAVE_CONFIG_H",
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- # We use gettext for translations.
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- "ENABLE_NLS",
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-
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# This prevents conflicts between SDL and GLEW. I shouldn't have to do
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# this, but the SDL_opengl.h and glew.h differ in const correctness...
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"NO_SDL_GLEXT"
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@@ -410,9 +407,3 @@ if GetOption("coverage"):
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variant_dir="$BUILD_DIR/",
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duplicate=0,
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exports='env')
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-
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-# In addition to all that, we also want to build the translation files.
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-env.Command("build/locale/ja/LC_MESSAGES/rlvm.mo",
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- "po/ja.po",
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- ["mkdir -p build/locale/ja/LC_MESSAGES/",
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- "msgfmt -o build/locale/ja/LC_MESSAGES/rlvm.mo po/ja.po"])
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