f9197640d9
We were not setting the flag to select the GNUstep ABI, so were defaulting to using the GCC-compatible version, which was likely to trigger a lot of subtle bugs. This was noticed when C++ exceptions thrown through Objective-C stack frames caused segfaults.
22 lines
444 B
Makefile
22 lines
444 B
Makefile
# $FreeBSD$
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PORTNAME= gmastermind
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PORTVERSION= 0.6
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PORTREVISION= 5
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CATEGORIES= games gnustep
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MASTER_SITES= SAVANNAH/gap
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DISTNAME= GMastermind-${PORTVERSION}
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MAINTAINER= ports@FreeBSD.org
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COMMENT= Well-known mastermind game
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LICENSE= GPLv2+
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LICENSE_FILE= ${WRKSRC}/COPYING
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USES= gnustep
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USE_GNUSTEP= back build
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post-install:
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${STRIP_CMD} ${STAGEDIR}${PREFIX}/GNUstep/System/Applications/GMastermind.app/GMastermind
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.include <bsd.port.mk>
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