with CRLF. While there, run make makepatch, rename patches to use the new scheme, and various fixes. With hat: portmgr Sponsored by: Absolight
15 lines
502 B
C
15 lines
502 B
C
--- p_inter.c.orig 2000-01-07 17:58:53 UTC
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+++ p_inter.c
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@@ -477,8 +477,10 @@ boolean P_GiveArtifact(player_t *player,
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void P_SetDormantArtifact(mobj_t *arti)
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{
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arti->flags &= ~MF_SPECIAL;
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- if(deathmatch && (arti->type != MT_ARTIINVULNERABILITY)
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- && (arti->type != MT_ARTIINVISIBILITY))
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+ if(
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+ (deathmatch && (arti->type != MT_ARTIINVULNERABILITY)
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+ && (arti->type != MT_ARTIINVISIBILITY))
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+ || (respawnartifacts) )
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{
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P_SetMobjState(arti, S_DORMANTARTI1);
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}
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