freebsd-ports/games/0verkill/pkg-descr
Michael Landin 2dac7afb6a 1. Merge fixes for long known bugs from hackndev[1] version
3507529 64bit fix ... now works on amd64 as well ;-)
95d2af2 Replaced all those insecure sprintf's with snprintf's (partial)
33a1a8d Fix sigsegv on hero reaching topmost or leftmost border of the game area
436bbfc Push back network stack underflow bugfix
160e4d6 Prevent buffer overflow
ee911ba make the server invulnerable to long names
2. Add patch from gentoo linux[2] to use unmodified game data.
3. Support staging
4. Use options framework

[1] https://github.com/hackndev/0verkill
[2] http://sources.gentoo.org/cgi-bin/viewvc.cgi/gentoo-x86/games-action/0verkill/files/0verkill-0.16-gentoo-paths.patch?revision=1.1&view=markup

PR:		ports/184252
Submitted by:	Vladimir Kondratiev <wulf@cicgroup.ru>
2013-12-23 16:32:05 +00:00

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Throw away Doom, Quake and Duke Nukem - 0verkill comes. Now you don't even need
graphic mode if you wanna take on your friends in a bloody deathmatch.
Finally you can taste elaborate shoot-em-up action in 16 glorious colors on
your plain old text terminal. You never thought that ASCII letters are capable
of network-game action in such a massive manner.
No one ever connected gushing blood with those innocent ASCII letters that were
so utterly boring until recently, when 0verkill was released.
WWW: http://artax.karlin.mff.cuni.cz/~brain/0verkill/