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executing all the real time changes to the MakeHuman basemesh, as required by the user's morph target selections and those target's value settings. Naturally, it also loads and saves character body setting (.bs) files. WWW: http://www.dedalo-3d.com/index.php PR: ports/111075 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
7 lines
328 B
Text
7 lines
328 B
Text
Animorph is a morphing engine responsible for calculating and then
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executing all the real time changes to the MakeHuman basemesh, as
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required by the user's morph target selections and those target's value
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settings. Naturally, it also loads and saves character body setting
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(.bs) files.
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WWW: http://www.dedalo-3d.com/index.php
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