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OpenRM Scene Graph is set of tools and utilities that implement a high performance, flexible and extendible scene graph API. Underneath OpenRM, OpenGL(tm) is used as the graphics platform for rendering, so OpenRM is highly portable and can deliver blazing rendering speeds. OpenRM can be used on any platform that has OpenGL. PR: ports/40366 Submitted by: Igor Pokrovsky <tiamat@telegraph.spb.ru>
22 lines
908 B
Text
22 lines
908 B
Text
OpenRM Scene Graph is set of tools and utilities that implement a
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high performance, flexible and extendible scene graph API. Underneath
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OpenRM, OpenGL(tm) is used as the graphics platform for rendering,
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so OpenRM is highly portable and can deliver blazing rendering speeds.
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OpenRM can be used on any platform that has OpenGL, and has been
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built and tested on:
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x86 Linux (s/w via Mesa, h/w using vendor drivers, e.g., nVidia)
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Irix
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Solaris
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Win32 (95/98/NT/2K/ME).
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OpenRM is a derivative work of RM Scene Graph (tm), a commercial
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scene graph product from R3vis Corporation. Late in 1999, R3vis announced
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the release of OpenRM into the Open Source community, with the
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OpenRM debut occuring on 1 March 2000. R3vis continues to maintain
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and develop RM Scene Graph, which contains additional features not
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present in OpenRM.
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WWW: http://openrm.sourceforge.net
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- Igor Pokrovsky
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tiamat@telegraph.spb.ru
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