freebsd-ports/games/sdlquake2/files/patch-gl_image.c
Alejandro Pulver 0eaf5b215b - Add games/sdlquake2.
Basically this is a combination of R1Q2 and R1GL with SDL code from
Quake2Forge. Meaning it's R1Q2 protocol 35 compatible Linux client. Tested on
Debian Sarge. Both client and dedicated server.

WWW: http://koti.mbnet.fi/~turol/sdlquake2/
2006-05-05 17:42:08 +00:00

32 lines
1 KiB
C

--- ./gl_image.c.orig Thu May 19 17:56:13 2005
+++ ./gl_image.c Sun Feb 26 11:23:56 2006
@@ -555,7 +555,7 @@
size_t Pos;
} TPngFileBuffer;
-void __cdecl PngReadFunc(png_struct *Png, png_bytep buf, png_size_t size)
+void PngReadFunc(png_struct *Png, png_bytep buf, png_size_t size)
{
TPngFileBuffer *PngFileBuffer=(TPngFileBuffer*)png_get_io_ptr(Png);
memcpy(buf,PngFileBuffer->Buffer+PngFileBuffer->Pos,size);
@@ -1007,17 +1007,17 @@
=================================================================
*/
-void __cdecl jpg_null(j_decompress_ptr cinfo)
+void jpg_null(j_decompress_ptr cinfo)
{
}
-unsigned char __cdecl jpg_fill_input_buffer(j_decompress_ptr cinfo)
+unsigned char jpg_fill_input_buffer(j_decompress_ptr cinfo)
{
ri.Con_Printf(PRINT_ALL, "Premature end of JPEG data\n");
return 1;
}
-void __cdecl jpg_skip_input_data(j_decompress_ptr cinfo, long num_bytes)
+void jpg_skip_input_data(j_decompress_ptr cinfo, long num_bytes)
{
cinfo->src->next_input_byte += (size_t) num_bytes;