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C++. It supports: true six degrees of freedom, colored lighting, lightmapped and stencil based lighting, shader support (CG, vertex programs, fragment programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective surfaces, 3D sprites (frame based or with skeletal animation using cal3d animation library), procedural textures, particle systems, halos, volumetric fog, scripting (using Python, Perl, Java, or potentially other languages), 16-bit and 32-bit display support, OpenGL, and software renderer, font support (also with freetype), hierarchical transformations, physics plugin based on ODE PR: ports/89291 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
11 lines
728 B
Text
11 lines
728 B
Text
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
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C++. It supports: true six degrees of freedom, colored lighting, lightmapped
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and stencil based lighting, shader support (CG, vertex programs, fragment
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programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
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surfaces, 3D sprites (frame based or with skeletal animation using cal3d
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animation library), procedural textures, particle systems, halos, volumetric
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fog, scripting (using Python, Perl, Java, or potentially other languages),
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16-bit and 32-bit display support, OpenGL, and software renderer, font support
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(also with freetype), hierarchical transformations, physics plugin based on ODE
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WWW: http://www.crystalspace3d.org
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