freebsd-ports/lang/lua/files/patch-ab
Kris Kennaway 2176ed0df6 Use random()/srandom() for better PRNG properties than rand()/srand().
Bump PORTREVISION.

Approved by:	maintainer
2001-04-30 06:54:55 +00:00

20 lines
748 B
Text

--- src/lib/lmathlib.c.orig Mon Apr 30 00:05:45 2001
+++ src/lib/lmathlib.c Mon Apr 30 00:06:05 2001
@@ -168,7 +168,7 @@
static int math_random (lua_State *L) {
/* the '%' avoids the (rare) case of r==1, and is needed also because on
some systems (SunOS!) "rand()" may return a value larger than RAND_MAX */
- double r = (double)(rand()%RAND_MAX) / (double)RAND_MAX;
+ double r = (double)(random()%RAND_MAX) / (double)RAND_MAX;
switch (lua_gettop(L)) { /* check number of arguments */
case 0: { /* no arguments */
lua_pushnumber(L, r); /* Number between 0 and 1 */
@@ -194,7 +194,7 @@
static int math_randomseed (lua_State *L) {
- srand(luaL_check_int(L, 1));
+ srandom(luaL_check_int(L, 1));
return 0;
}