7720ae9358
* Add an rc.d script and run as a separate user * Fix MASTERDIR and pkg-descr URL PR: 72484 72469 Submitted by: Daniel J. O'Connor <darius@dons.net.au> (maintainer) Reported by: pointyhat via kris [1] Approved by: portmgr (implicit)
63 lines
1.8 KiB
Cheetah
63 lines
1.8 KiB
Cheetah
#
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# Below are a list of questions you may or may not need to answer. They
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# are all one-liner. Just change the default value if needed, and save
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# the file when done. Have fun!!!
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#
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# Please enter your name:
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MYNAME = %%NAME%%
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# Please enter your user name:
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# (For NT and the basic emp_client build, use "USERNAME = win-empcl2.8")
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USERNAME = %%USERNAME%%
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# Please enter your e-mail address:
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EMAIL = %%EMAIL%%
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# Please enter the host name you will be running on:
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# (For NT you can use "HOSTNAME = localhost" as this seems to be what it
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# resolves to if you use 127.0.0.1 below)
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HOSTNAME = localhost
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# Please enter the ip address of the host you will be running on:
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# (For NT you can use "IPADDR = 127.0.0.1")
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IPADDR = 127.0.0.1
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# Please enter the port you will be running on:
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PORTNUM = 6665
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# Please enter the directory where you want the files for the game:
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# (For NT builds, use two \'s and make sure you include a drive letter)
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EMPDIR = %%EMPDIR%%
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# Please enter the C-compiler you are using (full path is allowed):
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# (For NT builds using MSVC 5.0, use "CC = CL")
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CC = %%CC%%
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# Please enter the linker you are using (full path is allowed):
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LD = ld
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# Please enter the maximum number of countries you want:
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MAXNOC = 99
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# Please enter the world size you would like (WORLDX must be
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# divisible by 2):
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WORLDX = 64
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WORLDY = 32
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# Please enter if you are setting up a blitz (1 - yes, 0 - no)
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BLITZ = 1
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# Please enter the number of ETUs per update (must be divisible by 4):
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ETUS = 60
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# Please enter the frequency of the updates. For example:
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# Once per day - 1d
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# Once every 20 minutes - 20m
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# Once every 4 hours - 4h
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ETUFREQ = 10m
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# That's it... Save this file, and type "make <arch>" to build the
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# server. If you are not sure of what architectures are supported,
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# just type "make" and it will tell you. (If you are building the
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# NT port, use "nmake" instead of "make".)
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