TerraGear is a collection of tools for building scenery for the FlightGear project. Generally, the process is done in two steps: 1. Preprocess the original raw data. This chops up the data into the FG tiling scheme and saves it in a simple, intermediate format. 2. Collect all the different pieces of intermediate data and assemble them into a 3d model of the terrain. WWW: https://github.com/FlightGear/terragear PR: 223648 Submitted by: Michael Danilov <mike.d.ft402@gmail.com>
11 lines
291 B
C++
11 lines
291 B
C++
--- src/Lib/terragear/tg_shapefile.cxx.orig 2017-10-07 06:58:20 UTC
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+++ src/Lib/terragear/tg_shapefile.cxx
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@@ -152,7 +152,7 @@
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}
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// close after each write
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- if ( ds_id >= 0 ) {
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+ if ( ds_id >= (void *)0 ) {
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ds_id = tgShapefile::CloseDatasource( ds_id );
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}
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}
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