freebsd-ports/games/pysycache/files/patch-pysymove.py
Renato Botelho daeff6b21b Add pysycache 2.0, educational software made in python.
PR:		ports/94003
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2006-03-15 10:45:00 +00:00

162 lines
7.1 KiB
Python

--- pysymove.py Wed Feb 15 17:23:28 2006
+++ pysymove.py Mon Feb 27 00:02:12 2006
@@ -134,7 +134,7 @@
#chargement du dessin servant de cache
filename = os.path.join(directory, 'cache', imgcache)
- GCacheImage, background_rect = datas.load_image('themes-move', filename)
+ GCacheImage, background_rect = datas.load_image('%%DATADIR%%/themes-move', filename)
#on copie ce cache sur l'image de fond
screen = pygame.display.get_surface()
@@ -150,7 +150,7 @@
#chargement du dessin a trouver
filename = os.path.join(directory, imgdessous)
- GImageATrouver, background_rect = datas.load_image('themes-move', filename)
+ GImageATrouver, background_rect = datas.load_image('%%DATADIR%%/themes-move', filename)
#redessin de la souris a sa position
GMaSouris_position.left = const.GPosDepX
@@ -193,15 +193,15 @@
""" Change logo of a theme """
if const.GIdxThemes == 999999:
#tous les themes
- filename = os.path.join(const.GRepPysycache, 'images', 'logo.png')
+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'logo.png')
else:
#un theme particulier
- filename = os.path.join(const.GRepPysycache, 'themes-move', GLstThemesMove[const.GIdxThemes], 'logo.png')
+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-move', GLstThemesMove[const.GIdxThemes], 'logo.png')
if os.path.isfile(filename) == True:
imgtmp = pygame.image.load(filename)
else:
- filename = os.path.join(const.GRepPysycache, 'images', 'logo.png')
+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'logo.png')
imgtmp = pygame.image.load(filename)
#mise a jour de l'image du theme
@@ -225,10 +225,10 @@
def ChangeTypeJeu():
""" Change mode of a theme """
if const.GModeJeu == MODENORMAL:
- filename = os.path.join(const.GRepPysycache, 'images', 'mode0.png')
+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'mode0.png')
elif const.GModeJeu == MODEFANTOM:
- filename = os.path.join(const.GRepPysycache, 'images', 'mode1.png')
- else: filename = os.path.join(const.GRepPysycache, 'images', 'mode2.png')
+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'mode1.png')
+ else: filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'mode2.png')
if os.path.isfile(filename) == True:
imgtmp = pygame.image.load(filename)
@@ -253,7 +253,7 @@
def LoadListImage(themename):
""" Find all available pictures of a theme directory """
- filtre = os.path.join(const.GRepPysycache, 'themes-move', themename, '*.dfg')
+ filtre = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-move', themename, '*.dfg')
#vider
GLstImage[:] = []
@@ -286,12 +286,12 @@
if len(lig) == 0:
continue
#fichier de cache
- nomcache = os.path.join(const.GRepPysycache, 'themes-move', themename, 'cache', lig[0])
+ nomcache = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-move', themename, 'cache', lig[0])
if os.path.isfile(nomcache):
lstcache.append(lig[0])
#fichier de son
- nomcache = os.path.join('themes-move', themename, 'cache', lig[1])
+ nomcache = os.path.join('%%DATADIR%%/themes-move', themename, 'cache', lig[1])
lstsndcache.append(nomcache)
else:
print "error in definition file : cache file ", nomcache, " doesn't exist"
@@ -356,7 +356,7 @@
pygame.display.flip()
#on joue la musique
- datas.load_sound('sounds', 'fantom.wav')
+ datas.load_sound('%%DATADIR%%/sounds', 'fantom.wav')
break
return 1
@@ -401,7 +401,7 @@
const.GNbCarreau = const.GNbCarreau - 1
#on joue la musique
- datas.load_sound('sounds', 'pop.ogg')
+ datas.load_sound('%%DATADIR%%/sounds', 'pop.ogg')
break
@@ -483,11 +483,11 @@
if const.GTailleCarreau == CARREAUSMALL + 1:
const.GTailleCarreau = CARREAUBIG
if const.GTailleCarreau == CARREAUBIG:
- filename = os.path.join(const.GRepPysycache, 'images', 'btn-size1.png')
+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'btn-size1.png')
elif const.GTailleCarreau == CARREAUNORMAL:
- filename = os.path.join(const.GRepPysycache, 'images', 'btn-size2.png')
+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'btn-size2.png')
else:
- filename = os.path.join(const.GRepPysycache, 'images', 'btn-size3.png')
+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'btn-size3.png')
imgtmp = pygame.image.load(filename)
#mise a jour image taille carreau
@@ -553,12 +553,12 @@
# cursor = cursor[0], (cursor[0][0] / 2, cursor[0][1] / 2), cursor[2], cursor[3]
# pygame.mouse.set_cursor(cursor[0], (0, 0), cursor[2], cursor[3])
- filename = dirname = os.path.join(const.GRepPysycache, 'images', 'souris.png')
+ filename = dirname = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'souris.png')
GMaSouris = pygame.image.load(filename)
GCarre_position = GMaSouris.get_rect()
#------------------ transition vers le jeu ------------------------
- Gbackground_image, background_rect = datas.load_image('images', 'fond-move.bmp')
+ Gbackground_image, background_rect = datas.load_image('%%DATADIR%%/images', 'fond-move.bmp')
for i in range(300):
screen.blit(Gbackground_image, (0, i), (0, i, 800, 1))
screen.blit(Gbackground_image, (0, 600 - i), (0, 600 - i, 800, 1))
@@ -592,10 +592,10 @@
GLstSndCache = []
#---------------- rechercher les themes disponibles ----------------------
- repertoire = os.path.join(const.GRepPysycache, 'themes-move')
+ repertoire = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-move')
for nom in os.listdir(repertoire):
#ne prendre que les repertoires
- isrep = os.path.join(const.GRepPysycache, 'themes-move', nom)
+ isrep = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-move', nom)
if os.path.isdir(isrep):
GLstThemesMove.append(nom)
if len(GLstThemesMove) == 1 :
@@ -653,11 +653,11 @@
if const.GWithSound == 1:
#on joue la musique de l'image
(shortname, extension) = os.path.splitext(GLstImage[const.GIdxImage])
- music = os.path.join(const.GRepPysycache, 'themes-move', GLstThemesMove[const.GIdxThemes], shortname + '.ogg')
+ music = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-move', GLstThemesMove[const.GIdxThemes], shortname + '.ogg')
if os.path.isfile(music) == True:
- datas.load_sound(os.path.join('themes-move', GLstThemesMove[const.GIdxThemes]), shortname + '.ogg')
+ datas.load_sound(os.path.join('%%DATADIR%%/themes-move', GLstThemesMove[const.GIdxThemes]), shortname + '.ogg')
else:
- datas.load_sound(os.path.join('themes-move', GLstThemesMove[const.GIdxThemes]), shortname + '.wav')
+ datas.load_sound(os.path.join('%%DATADIR%%/themes-move', GLstThemesMove[const.GIdxThemes]), shortname + '.wav')
pygame.time.wait(500)
#attende de 2 secondes (pour faire voir l'image)
@@ -666,7 +666,7 @@
#----------------- on affiche l'image de gagne ---------------------
datas.PlayWinnerSound()
- imggagne, imgfin_rect = datas.load_png('images', 'gagne.png')
+ imggagne, imgfin_rect = datas.load_png('%%DATADIR%%/images', 'gagne.png')
screen.blit(imggagne, (100, 40))
pygame.display.flip()