freebsd-ports/games/q3cellshading/files/patch-code__renderer__tr_light.c
Alejandro Pulver 949101f5ad - Fix building with GCC 4.x.
Reported by:	pointyhat
2006-12-17 18:16:39 +00:00

36 lines
1.2 KiB
C

--- ./code/renderer/tr_light.c.orig Tue Jul 18 17:53:12 2006
+++ ./code/renderer/tr_light.c Sun Dec 17 13:16:04 2006
@@ -222,21 +222,21 @@
// decode Y as sin( lat ) * sin( long )
// decode Z as cos( long )
- (int)ent->ambientLight[0] /= (int)10;
- (int)ent->ambientLight[1] /= (int)10;
- (int)ent->ambientLight[2] /= (int)10;
+ ent->ambientLight[0] /= (int)10;
+ ent->ambientLight[1] /= (int)10;
+ ent->ambientLight[2] /= (int)10;
- (int)ent->directedLight[0] /= (int)10;
- (int)ent->directedLight[1] /= (int)10;
- (int)ent->directedLight[2] /= (int)10;
+ ent->directedLight[0] /= (int)10;
+ ent->directedLight[1] /= (int)10;
+ ent->directedLight[2] /= (int)10;
- (int)ent->ambientLight[0] *= (int)10;
- (int)ent->ambientLight[1] *= (int)10;
- (int)ent->ambientLight[2] *= (int)10;
+ ent->ambientLight[0] *= (int)10;
+ ent->ambientLight[1] *= (int)10;
+ ent->ambientLight[2] *= (int)10;
- (int)ent->directedLight[0] *= (int)10;
- (int)ent->directedLight[1] *= (int)10;
- (int)ent->directedLight[2] *= (int)10;
+ ent->directedLight[0] *= (int)10;
+ ent->directedLight[1] *= (int)10;
+ ent->directedLight[2] *= (int)10;
normal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng];