freebsd-ports/math/glm/pkg-plist
Dmitry Sivachenko c04020ecee OpenGL Mathematics (GLM) is a header only C++ mathematics library for
graphics software based on the OpenGL Shading Language (GLSL) specification.

GLM provides classes and functions designed and implemented with the same
naming conventions and functionalities than GLSL so that when a programmer
knows GLSL, he knows GLM as well which makes it really easy to use.
2012-08-03 15:13:10 +00:00

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include/glm/CMakeLists.txt
include/glm/core/_detail.hpp
include/glm/core/_fixes.hpp
include/glm/core/_swizzle.hpp
include/glm/core/_swizzle_func.hpp
include/glm/core/_vectorize.hpp
include/glm/core/dummy.cpp
include/glm/core/func_common.hpp
include/glm/core/func_common.inl
include/glm/core/func_exponential.hpp
include/glm/core/func_exponential.inl
include/glm/core/func_geometric.hpp
include/glm/core/func_geometric.inl
include/glm/core/func_integer.hpp
include/glm/core/func_integer.inl
include/glm/core/func_matrix.hpp
include/glm/core/func_matrix.inl
include/glm/core/func_noise.hpp
include/glm/core/func_noise.inl
include/glm/core/func_packing.hpp
include/glm/core/func_packing.inl
include/glm/core/func_trigonometric.hpp
include/glm/core/func_trigonometric.inl
include/glm/core/func_vector_relational.hpp
include/glm/core/func_vector_relational.inl
include/glm/core/hint.hpp
include/glm/core/intrinsic_common.hpp
include/glm/core/intrinsic_common.inl
include/glm/core/intrinsic_exponential.hpp
include/glm/core/intrinsic_exponential.inl
include/glm/core/intrinsic_geometric.hpp
include/glm/core/intrinsic_geometric.inl
include/glm/core/intrinsic_matrix.hpp
include/glm/core/intrinsic_matrix.inl
include/glm/core/intrinsic_trigonometric.hpp
include/glm/core/intrinsic_trigonometric.inl
include/glm/core/intrinsic_vector_relational.hpp
include/glm/core/intrinsic_vector_relational.inl
include/glm/core/setup.hpp
include/glm/core/type.hpp
include/glm/core/type_float.hpp
include/glm/core/type_gentype.hpp
include/glm/core/type_gentype.inl
include/glm/core/type_half.hpp
include/glm/core/type_half.inl
include/glm/core/type_int.hpp
include/glm/core/type_mat.hpp
include/glm/core/type_mat.inl
include/glm/core/type_mat2x2.hpp
include/glm/core/type_mat2x2.inl
include/glm/core/type_mat2x3.hpp
include/glm/core/type_mat2x3.inl
include/glm/core/type_mat2x4.hpp
include/glm/core/type_mat2x4.inl
include/glm/core/type_mat3x2.hpp
include/glm/core/type_mat3x2.inl
include/glm/core/type_mat3x3.hpp
include/glm/core/type_mat3x3.inl
include/glm/core/type_mat3x4.hpp
include/glm/core/type_mat3x4.inl
include/glm/core/type_mat4x2.hpp
include/glm/core/type_mat4x2.inl
include/glm/core/type_mat4x3.hpp
include/glm/core/type_mat4x3.inl
include/glm/core/type_mat4x4.hpp
include/glm/core/type_mat4x4.inl
include/glm/core/type_size.hpp
include/glm/core/type_vec.hpp
include/glm/core/type_vec.inl
include/glm/core/type_vec1.hpp
include/glm/core/type_vec1.inl
include/glm/core/type_vec2.hpp
include/glm/core/type_vec2.inl
include/glm/core/type_vec3.hpp
include/glm/core/type_vec3.inl
include/glm/core/type_vec4.hpp
include/glm/core/type_vec4.inl
include/glm/ext.hpp
include/glm/glm.hpp
include/glm/gtc/half_float.hpp
include/glm/gtc/half_float.inl
include/glm/gtc/matrix_access.hpp
include/glm/gtc/matrix_access.inl
include/glm/gtc/matrix_integer.hpp
include/glm/gtc/matrix_inverse.hpp
include/glm/gtc/matrix_inverse.inl
include/glm/gtc/matrix_transform.hpp
include/glm/gtc/matrix_transform.inl
include/glm/gtc/noise.hpp
include/glm/gtc/noise.inl
include/glm/gtc/quaternion.hpp
include/glm/gtc/quaternion.inl
include/glm/gtc/random.hpp
include/glm/gtc/random.inl
include/glm/gtc/swizzle.hpp
include/glm/gtc/swizzle.inl
include/glm/gtc/type_precision.hpp
include/glm/gtc/type_precision.inl
include/glm/gtc/type_ptr.hpp
include/glm/gtc/type_ptr.inl
include/glm/gtx/associated_min_max.hpp
include/glm/gtx/associated_min_max.inl
include/glm/gtx/bit.hpp
include/glm/gtx/bit.inl
include/glm/gtx/closest_point.hpp
include/glm/gtx/closest_point.inl
include/glm/gtx/color_cast.hpp
include/glm/gtx/color_cast.inl
include/glm/gtx/color_space.hpp
include/glm/gtx/color_space.inl
include/glm/gtx/color_space_YCoCg.hpp
include/glm/gtx/color_space_YCoCg.inl
include/glm/gtx/compatibility.hpp
include/glm/gtx/compatibility.inl
include/glm/gtx/component_wise.hpp
include/glm/gtx/component_wise.inl
include/glm/gtx/constants.hpp
include/glm/gtx/constants.inl
include/glm/gtx/epsilon.hpp
include/glm/gtx/epsilon.inl
include/glm/gtx/euler_angles.hpp
include/glm/gtx/euler_angles.inl
include/glm/gtx/extend.hpp
include/glm/gtx/extend.inl
include/glm/gtx/extented_min_max.hpp
include/glm/gtx/extented_min_max.inl
include/glm/gtx/fast_exponential.hpp
include/glm/gtx/fast_exponential.inl
include/glm/gtx/fast_square_root.hpp
include/glm/gtx/fast_square_root.inl
include/glm/gtx/fast_trigonometry.hpp
include/glm/gtx/fast_trigonometry.inl
include/glm/gtx/gradient_paint.hpp
include/glm/gtx/gradient_paint.inl
include/glm/gtx/handed_coordinate_space.hpp
include/glm/gtx/handed_coordinate_space.inl
include/glm/gtx/inertia.hpp
include/glm/gtx/inertia.inl
include/glm/gtx/int_10_10_10_2.hpp
include/glm/gtx/int_10_10_10_2.inl
include/glm/gtx/integer.hpp
include/glm/gtx/integer.inl
include/glm/gtx/intersect.hpp
include/glm/gtx/intersect.inl
include/glm/gtx/log_base.hpp
include/glm/gtx/log_base.inl
include/glm/gtx/matrix_cross_product.hpp
include/glm/gtx/matrix_cross_product.inl
include/glm/gtx/matrix_interpolation.hpp
include/glm/gtx/matrix_interpolation.inl
include/glm/gtx/matrix_major_storage.hpp
include/glm/gtx/matrix_major_storage.inl
include/glm/gtx/matrix_operation.hpp
include/glm/gtx/matrix_operation.inl
include/glm/gtx/matrix_query.hpp
include/glm/gtx/matrix_query.inl
include/glm/gtx/mixed_product.hpp
include/glm/gtx/mixed_product.inl
include/glm/gtx/multiple.hpp
include/glm/gtx/multiple.inl
include/glm/gtx/noise.hpp
include/glm/gtx/noise.inl
include/glm/gtx/norm.hpp
include/glm/gtx/norm.inl
include/glm/gtx/normal.hpp
include/glm/gtx/normal.inl
include/glm/gtx/normalize_dot.hpp
include/glm/gtx/normalize_dot.inl
include/glm/gtx/number_precision.hpp
include/glm/gtx/number_precision.inl
include/glm/gtx/ocl_type.hpp
include/glm/gtx/ocl_type.inl
include/glm/gtx/optimum_pow.hpp
include/glm/gtx/optimum_pow.inl
include/glm/gtx/orthonormalize.hpp
include/glm/gtx/orthonormalize.inl
include/glm/gtx/perpendicular.hpp
include/glm/gtx/perpendicular.inl
include/glm/gtx/polar_coordinates.hpp
include/glm/gtx/polar_coordinates.inl
include/glm/gtx/projection.hpp
include/glm/gtx/projection.inl
include/glm/gtx/quaternion.hpp
include/glm/gtx/quaternion.inl
include/glm/gtx/random.hpp
include/glm/gtx/random.inl
include/glm/gtx/raw_data.hpp
include/glm/gtx/raw_data.inl
include/glm/gtx/reciprocal.hpp
include/glm/gtx/reciprocal.inl
include/glm/gtx/rotate_vector.hpp
include/glm/gtx/rotate_vector.inl
include/glm/gtx/simd_mat4.hpp
include/glm/gtx/simd_mat4.inl
include/glm/gtx/simd_vec4.hpp
include/glm/gtx/simd_vec4.inl
include/glm/gtx/spline.hpp
include/glm/gtx/spline.inl
include/glm/gtx/std_based_type.hpp
include/glm/gtx/std_based_type.inl
include/glm/gtx/string_cast.hpp
include/glm/gtx/string_cast.inl
include/glm/gtx/transform.hpp
include/glm/gtx/transform.inl
include/glm/gtx/transform2.hpp
include/glm/gtx/transform2.inl
include/glm/gtx/ulp.hpp
include/glm/gtx/ulp.inl
include/glm/gtx/unsigned_int.hpp
include/glm/gtx/unsigned_int.inl
include/glm/gtx/vec1.hpp
include/glm/gtx/vec1.inl
include/glm/gtx/vector_access.hpp
include/glm/gtx/vector_access.inl
include/glm/gtx/vector_angle.hpp
include/glm/gtx/vector_angle.inl
include/glm/gtx/vector_query.hpp
include/glm/gtx/vector_query.inl
include/glm/gtx/verbose_operator.hpp
include/glm/gtx/verbose_operator.inl
include/glm/gtx/wrap.hpp
include/glm/gtx/wrap.inl
include/glm/virtrev/xstream.hpp
@dirrm include/glm/virtrev
@dirrm include/glm/gtx
@dirrm include/glm/gtc
@dirrm include/glm/core
@dirrm include/glm