a0c56be26c
PR: 95111 Submitted by: Ports Fury
14 lines
386 B
C
14 lines
386 B
C
--- src/matrix.c.orig Tue Nov 22 07:30:44 2005
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+++ src/matrix.c Mon Mar 20 14:13:22 2006
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@@ -35,6 +35,11 @@
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extern options_struct *options;
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extern GlivImage *current_image;
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+#if !defined(INFINITY)
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+#define HUGE_VALF (float)HUGE_VAL
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+#define INFINITY HUGE_VALF
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+#endif
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+
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/*
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* OpenGL uses a transposed matrix, we use a 'normal' one,
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* we transpose it just before glLoadMatrix().
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