freebsd-ports/games/cube/pkg-descr
Alexey Dokuchaev 6c23840737 - Tighten Makefile header and COMMENT line
- Utilize DISTVERSION (simplifies things)
- Sort the knobs, cleanup OPTIONS a bit, fix a typo
- Rename DEDICATED option to SERVER
- Define USE_GL more strictly as "glu" instead of vague "yes"
- Reformat port description for better readability
2013-05-12 11:34:08 +00:00

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Cube is a 3D First Person Shooter that uses OpenGL and SDL. It features:
- Single- and multi-player gameplay
- In-engine editing of geometry in full 3D (you fly around the map, point
and drag stuff to select or modify it), which can even be done with
multiple people at once
- Simplistic, but effective fine grain vertex lighting that looks like
lightmapping and can do dynamic lights and shadows
- No need for any kind of map precompilation, even lighting is done on fly
- Very simplistic quad-tree world structure that can do slopes (height-
fields with caps) and slants, water
- Decent collision detection and physics
- Client/server networking that goes a long way in giving a lag-free game
experience
- Doom/Quake-style singleplayer and multiplayer game with some
uncompromising brutal old-school gameplay
WWW: http://www.cubeengine.com/