freebsd-ports/games/frotz/pkg-descr
Tobias C. Berner b39d6c6fb4 games/frotz: update to 2.50
- give maintainership to David Griffith <bugs@661.org>

Frotz 2.50 was released on Tuesday November 12, 2019.

NEW FEATURES
- Added UTF-8 input and output.  Plain ASCII is still available.
- Added -L option for restoring save file directly from the command line.
- Added -R option for restricted read/write path.
- Sound effects in AIFF, MOD, and OGG formats supported per the Blorb specs.
- Sound driver selection is automated through the use of libao.
- Allow for an alternative Blorb file to be specified on the command line.

BUG FIXES
- Overhauled MacOS compilation.
- Corrected problems with error handling.
- Fixed a lot of unsafe strcpy() and strcat() calls.
- Fixed numerous problems with portability to other flavors of Unix.
- Fixed adaptive palette rendering for SDL.
- Fixed scaling with manually specified window dimensions.
- Fixed problem with unnecessary newlines with input timeouts.
- Allow fontdir in .sfrotzrc to work relative to user's home directory.
- Fixed problem with memory allocation leading to crashes in DOS.
- Fixed problem with DOS Frotz creating non-portable Quetzal files.

PR:		242821
Submitted by:	David Griffith <bugs@661.org>
2020-01-05 19:39:46 +00:00

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An interpreter for all Infocom games. Complies with standard
1.0 of Graham Nelson's specification. Frotz runs text adventures
which come in so-called story files: ZORK1.DAT, TRINITY.DAT,
CURSES.Z5, JIGSAW.Z8, ARTHUR.ZIP etc. It is possible to play
Atari ST, Amiga or Macintosh games on your computer once you
manage to transfer the story files. There is an increasing
number of new games available on the Internet. Check the
if-archive at http://ifarchive.org/
WWW: https://gitlab.com/DavidGriffith/frotz