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- give maintainership to David Griffith <bugs@661.org> Frotz 2.50 was released on Tuesday November 12, 2019. NEW FEATURES - Added UTF-8 input and output. Plain ASCII is still available. - Added -L option for restoring save file directly from the command line. - Added -R option for restricted read/write path. - Sound effects in AIFF, MOD, and OGG formats supported per the Blorb specs. - Sound driver selection is automated through the use of libao. - Allow for an alternative Blorb file to be specified on the command line. BUG FIXES - Overhauled MacOS compilation. - Corrected problems with error handling. - Fixed a lot of unsafe strcpy() and strcat() calls. - Fixed numerous problems with portability to other flavors of Unix. - Fixed adaptive palette rendering for SDL. - Fixed scaling with manually specified window dimensions. - Fixed problem with unnecessary newlines with input timeouts. - Allow fontdir in .sfrotzrc to work relative to user's home directory. - Fixed problem with memory allocation leading to crashes in DOS. - Fixed problem with DOS Frotz creating non-portable Quetzal files. PR: 242821 Submitted by: David Griffith <bugs@661.org>
10 lines
507 B
Text
10 lines
507 B
Text
An interpreter for all Infocom games. Complies with standard
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1.0 of Graham Nelson's specification. Frotz runs text adventures
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which come in so-called story files: ZORK1.DAT, TRINITY.DAT,
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CURSES.Z5, JIGSAW.Z8, ARTHUR.ZIP etc. It is possible to play
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Atari ST, Amiga or Macintosh games on your computer once you
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manage to transfer the story files. There is an increasing
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number of new games available on the Internet. Check the
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if-archive at http://ifarchive.org/
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WWW: https://gitlab.com/DavidGriffith/frotz
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