Note: there is a sneaking suspicion abounding that this program will not work with libc_r. If you are forcing libc_r for something like the NVidia kernel module, update that port and switch over to libpthread. Note also: a noticible pause when starting a new game seems to be normal. This pause is also associated with a gigantic memory spike, but it'll subside once the game starts.
16 lines
483 B
C
16 lines
483 B
C
--- src/ui/game-network-player-manager.c.orig Tue Aug 24 22:56:44 2004
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+++ src/ui/game-network-player-manager.c Tue Aug 24 22:57:00 2004
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@@ -125,11 +125,12 @@
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gboolean start_timeout(gpointer data) {
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GameNetworkPlayerManager * manager;
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GameNetworkPlayer * game;
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+ UiMain * ui_main;
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manager = GAME_NETWORK_PLAYER_MANAGER(data);
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- UiMain * ui_main = ui_main_get_instance();
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+ ui_main = ui_main_get_instance();
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PRIVATE(manager)->playing = TRUE;
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