freebsd-ports/games/tremulous/files/patch-Makefile

346 lines
9.5 KiB
Plaintext

--- tremulous-1.1.0-src/Makefile.orig 2006-03-21 22:28:25 UTC
+++ tremulous-1.1.0-src/Makefile
@@ -18,7 +18,7 @@ else
# Apple does some things a little differently...
COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/x86/)
else
- COMPILE_ARCH=$(shell uname -m | sed -e s/i.86/x86/)
+ COMPILE_ARCH=$(shell uname -m | sed -e s/amd64/x86_64/ -e s/i.86/x86/ -e s/powerpc/ppc/)
endif
ifeq ($(COMPILE_PLATFORM),mingw32)
@@ -27,11 +27,20 @@ endif
endif
endif
-BUILD_CLIENT =
-BUILD_CLIENT_SMP =
-BUILD_SERVER =
-BUILD_GAME_SO =
-BUILD_GAME_QVM =
+BUILD_CLIENT?=0
+BUILD_CLIENT_SMP?=0
+BUILD_GAME_QVM?=0
+BUILD_GAME_SO?=0
+BUILD_MASTER_SERVER?=0
+BUILD_SERVER?=0
+HAVE_VM_COMPILED?=false
+USE_CODEC_VORBIS?=0
+USE_LOCAL_HEADERS?=0
+USE_OPENAL?=0
+USE_OPENAL_DLOPEN?=0
+USE_OPTIMIZED_CFLAGS?=0
+USE_SDL_AUDIO?=0
+USE_SDL_VIDEO?=0
#############################################################################
#
@@ -51,10 +60,6 @@ endif
ifndef ARCH
ARCH=$(COMPILE_ARCH)
endif
-
-ifeq ($(ARCH),powerpc)
- ARCH=ppc
-endif
export ARCH
ifneq ($(PLATFORM),$(COMPILE_PLATFORM))
@@ -89,34 +94,10 @@ export USE_CCACHE
endif
export USE_CCACHE
-ifndef USE_SDL
-USE_SDL=1
-endif
-
-ifndef USE_OPENAL
-USE_OPENAL=1
-endif
-
-ifndef USE_OPENAL_DLOPEN
-USE_OPENAL_DLOPEN=0
-endif
-
-ifndef USE_CODEC_VORBIS
-USE_CODEC_VORBIS=0
-endif
-
-ifndef USE_LOCAL_HEADERS
-USE_LOCAL_HEADERS=1
-endif
-
-ifndef BUILD_MASTER_SERVER
-BUILD_MASTER_SERVER=0
-endif
-
#############################################################################
BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH)
-BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH)
+BR=$(BUILD_DIR)/release
CDIR=$(MOUNT_DIR)/client
SDIR=$(MOUNT_DIR)/server
RDIR=$(MOUNT_DIR)/renderer
@@ -202,15 +183,13 @@ ifeq ($(PLATFORM),linux)
ifeq ($(ARCH),x86_64)
OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -funroll-loops \
- -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
- -fstrength-reduce
+ -falign-functions=2 -fstrength-reduce
# experimental x86_64 jit compiler! you need GNU as
HAVE_VM_COMPILED = true
else
ifeq ($(ARCH),x86)
OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math \
- -funroll-loops -falign-loops=2 -falign-jumps=2 \
- -falign-functions=2 -fstrength-reduce
+ -funroll-loops -falign-functions=2 -fstrength-reduce
HAVE_VM_COMPILED=true
else
ifeq ($(ARCH),ppc)
@@ -293,7 +272,7 @@ ifeq ($(PLATFORM),darwin)
GL_CFLAGS =
endif
- OPTIMIZE = -O3 -ffast-math -falign-loops=16
+ OPTIMIZE = -O3 -ffast-math
ifeq ($(ARCH),ppc)
BASE_CFLAGS += -faltivec
@@ -375,8 +354,8 @@ ifeq ($(PLATFORM),mingw32)
GL_CFLAGS =
MINGW_CFLAGS = -DDONT_TYPEDEF_INT32
- OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math -falign-loops=2 \
- -funroll-loops -falign-jumps=2 -falign-functions=2 -fstrength-reduce
+ OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math \
+ -funroll-loops -falign-functions=2 -fstrength-reduce
DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0
@@ -412,18 +391,12 @@ ifeq ($(PLATFORM),freebsd)
ifeq ($(PLATFORM),freebsd)
- ifneq (,$(findstring alpha,$(shell uname -m)))
- ARCH=axp
- else #default to x86
- ARCH=x86
- endif #alpha test
+ BASE_CFLAGS = -I$(LOCALBASE)/include -DARCH='\"$(ARCH)\"' -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
+ GL_CFLAGS = -I$(LOCALBASE)/include
- BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
-
- GL_CFLAGS = -I/usr/X11R6/include
-
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
+ RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -pipe
ifeq ($(USE_OPENAL),1)
BASE_CFLAGS += -DUSE_OPENAL=1
@@ -436,46 +409,61 @@ ifeq ($(PLATFORM),freebsd)
BASE_CFLAGS += -DUSE_CODEC_VORBIS=1
endif
- ifeq ($(USE_SDL),1)
- BASE_CFLAGS += $(shell sdl11-config --cflags) -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1
+ ifeq ($(USE_SDL_AUDIO),1)
+ BASE_CFLAGS += $(shell $(SDL_CONFIG) --cflags)
+ else
+ ifeq ($(USE_SDL_VIDEO),1)
+ BASE_CFLAGS += $(shell $(SDL_CONFIG) --cflags)
+ endif
endif
- ifeq ($(ARCH),axp)
- CC=gcc
- BASE_CFLAGS += -DNO_VM_COMPILED
- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \
- -fomit-frame-pointer -fexpensive-optimizations
- else
- ifeq ($(ARCH),x86)
- CC=gcc
- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \
- -march=pentium -fomit-frame-pointer -pipe -ffast-math \
- -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
- -funroll-loops -fstrength-reduce
- else
- BASE_CFLAGS += -DNO_VM_COMPILED
+ ifeq ($(USE_SDL_AUDIO),1)
+ BASE_CFLAGS += -DUSE_SDL_SOUND=1
endif
+
+ ifeq ($(USE_SDL_VIDEO),1)
+ BASE_CFLAGS += -DUSE_SDL_VIDEO=1
endif
+ ifeq ($(USE_OPTIMIZED_CFLAGS),1)
+ RELEASE_CFLAGS+=-O3 -ffast-math -funroll-loops -fomit-frame-pointer \
+ -fexpensive-optimizations
+ ifeq ($(ARCH),x86)
+ RELEASE_CFLAGS+=-falign-functions=2 -fstrength-reduce
+ endif
+ endif
+
+ HAVE_VM_COMPILED?=false
+ ifneq ($(HAVE_VM_COMPILED),true)
+ BASE_CFLAGS += -DNO_VM_COMPILED
+ endif
+
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LDFLAGS=-lpthread
# don't need -ldl (FreeBSD)
- LDFLAGS=-lm
+ LDFLAGS+=-lm
- CLIENT_LDFLAGS =
+ CLIENT_LDFLAGS = -L$(LOCALBASE)/lib
- ifeq ($(USE_SDL),1)
- CLIENT_LDFLAGS += $(shell sdl11-config --libs)
+ ifeq ($(USE_SDL_AUDIO),1)
+ CLIENT_LDFLAGS += $(shell $(SDL_CONFIG) --libs)
else
- CLIENT_LDFLAGS += -L/usr/X11R6/$(LIB) -lGL -lX11 -lXext -lXxf86dga -lXxf86vm
+ ifeq ($(USE_SDL_VIDEO),1)
+ CLIENT_LDFLAGS += $(shell $(SDL_CONFIG) --libs)
+ endif
endif
+ ifneq ($(USE_SDL_VIDEO),1)
+ CLIENT_LDFLAGS += -L$(LOCALBASE)/lib -lGL -lX11 -lXext -lXxf86dga -lXxf86vm
+ endif
+
ifeq ($(USE_OPENAL),1)
+ CLIENT_LDFLAGS += $(THREAD_LDFLAGS)
ifneq ($(USE_OPENAL_DLOPEN),1)
- CLIENT_LDFLAGS += $(THREAD_LDFLAGS) -lopenal
+ CLIENT_LDFLAGS += -lopenal
endif
endif
@@ -574,16 +562,15 @@ ifeq ($(PLATFORM),SunOS)
OPTIMIZE = -O3 -ffast-math -funroll-loops
ifeq ($(ARCH),sparc)
- OPTIMIZE = -O3 -ffast-math -falign-loops=2 \
- -falign-jumps=2 -falign-functions=2 -fstrength-reduce \
+ OPTIMIZE = -O3 -ffast-math \
+ -falign-functions=2 -fstrength-reduce \
-mtune=ultrasparc -mv8plus -mno-faster-structs \
-funroll-loops
BASE_CFLAGS += -DNO_VM_COMPILED
else
ifeq ($(ARCH),x86)
OPTIMIZE = -O3 -march=i586 -ffast-math \
- -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
- -funroll-loops -fstrength-reduce
+ -falign-functions=2 -funroll-loops -fstrength-reduce
endif
endif
@@ -637,21 +624,22 @@ ifneq ($(BUILD_SERVER),0)
TARGETS =
ifneq ($(BUILD_SERVER),0)
- TARGETS += $(B)/tremded.$(ARCH)$(BINEXT)
+ TARGETS += $(B)/tremded$(BINEXT)
endif
ifneq ($(BUILD_CLIENT),0)
- TARGETS += $(B)/tremulous.$(ARCH)$(BINEXT)
- ifneq ($(BUILD_CLIENT_SMP),0)
- TARGETS += $(B)/tremulous.$(ARCH)$(BINEXT)
- endif
+ TARGETS += $(B)/tremulous$(BINEXT)
endif
+ifneq ($(BUILD_CLIENT_SMP),0)
+ TARGETS += $(B)/tremulous-smp$(BINEXT)
+endif
+
ifneq ($(BUILD_GAME_SO),0)
TARGETS += \
- $(B)/base/cgame$(ARCH).$(SHLIBEXT) \
- $(B)/base/game$(ARCH).$(SHLIBEXT) \
- $(B)/base/ui$(ARCH).$(SHLIBEXT)
+ $(B)/base/cgame.$(SHLIBEXT) \
+ $(B)/base/game.$(SHLIBEXT) \
+ $(B)/base/ui.$(SHLIBEXT)
endif
ifneq ($(BUILD_GAME_QVM),0)
@@ -709,14 +697,14 @@ build_release: B=$(BR)
endif
build_release: B=$(BR)
-build_release: makedirs tools
+build_release: makedirs
$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(RELEASE_CFLAGS) $(DEPEND_CFLAGS)"
ifeq ($(BUILD_MASTER_SERVER),1)
$(MAKE) -C $(MASTERDIR) release
endif
#Build both debug and release builds
-all:build_debug build_release
+all:build_release
targets: $(TARGETS)
@@ -962,10 +950,10 @@ endif
$(B)/client/sdl_glimp_smp.o
endif
-$(B)/tremulous.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
+$(B)/tremulous$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
-$(B)/tremulous-smp.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
+$(B)/tremulous-smp$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \
$(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
@@ -1253,7 +1241,7 @@ endif
endif
endif
-$(B)/tremded.$(ARCH)$(BINEXT): $(Q3DOBJ)
+$(B)/tremded$(BINEXT): $(Q3DOBJ)
$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
$(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC)
@@ -1374,7 +1362,7 @@ CGVMOBJ = $(CGOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.as
CGOBJ = $(CGOBJ_) $(B)/base/cgame/cg_syscalls.o
CGVMOBJ = $(CGOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm
-$(B)/base/cgame$(ARCH).$(SHLIBEXT) : $(CGOBJ)
+$(B)/base/cgame.$(SHLIBEXT) : $(CGOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(CGOBJ)
$(B)/base/vm/cgame.qvm: $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm
@@ -1418,7 +1406,7 @@ GVMOBJ = $(GOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm
GOBJ = $(GOBJ_) $(B)/base/game/g_syscalls.o
GVMOBJ = $(GOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm
-$(B)/base/game$(ARCH).$(SHLIBEXT) : $(GOBJ)
+$(B)/base/game.$(SHLIBEXT) : $(GOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(GOBJ)
$(B)/base/vm/game.qvm: $(GVMOBJ) $(GDIR)/g_syscalls.asm
@@ -1444,7 +1432,7 @@ UIVMOBJ = $(UIOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.as
UIOBJ = $(UIOBJ_) $(B)/base/ui/ui_syscalls.o
UIVMOBJ = $(UIOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm
-$(B)/base/ui$(ARCH).$(SHLIBEXT) : $(UIOBJ)
+$(B)/base/ui.$(SHLIBEXT) : $(UIOBJ)
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIOBJ)
$(B)/base/vm/ui.qvm: $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm