freebsd-ports/games/evq3/files/patch-SConscript_quake3
Alejandro Pulver d5c0032c65 - Change the definition DLL_ONLY -> NO_VM_COMPILED for architectures which do
not have a VM compiler in SCons files to match sources. This should fix
  compilation on these architectures (others than i386, amd64 and powerpc).

Reported by:	pointyhat
2007-06-05 02:50:04 +00:00

52 lines
1.8 KiB
Text

--- SConscript_quake3.orig Mon Jun 4 23:40:27 2007
+++ SConscript_quake3 Mon Jun 4 23:44:57 2007
@@ -1,4 +1,4 @@
-import os, string, sys
+import os, string, sys, fnmatch
Import('env')
@@ -169,25 +169,29 @@
quake3_env.Append(CCFLAGS='-DBOTLIB')
quake3_env.Append(CCFLAGS='-DC_ONLY')
-if env['arch'] == 'linux-i386':
- quake3_env.Append(LIBPATH='/usr/X11R6/lib')
+if sys.platform != 'win32':
quake3_env.Append(LIBS=['X11', 'Xext', 'Xxf86dga', 'Xxf86vm'])
- quake3_env.Append(LIBS=['dl', 'm'])
+ quake3_env.Append(LIBS=['m', 'vorbisfile'])
+
+ # The "dl" library is needed on Linux
+ if fnmatch.fnmatch(sys.platform, 'linux*'):
+ quake3_env.Append(LIBS=['dl'])
- if env['vm'] == 1:
- vm_src += ['engine/qcommon/vm_x86.c']
+ if env['vm'] != 0 and env['vm_archs'].count(env['arch']) > 0:
+ vm_src += ['engine/qcommon/vm_' + env['arch'] + '.c']
else:
- quake3_env.Append(CCFLAGS='-DDLL_ONLY')
-
- if env['smp'] == 1:
+ quake3_env.Append(CCFLAGS='-DNO_VM_COMPILED')
+
+ if env['smp'] != 0:
quake3_env.Append(CCFLAGS='-DSMP')
quake3_env.Append(LIBS=['pthread'])
if env['sound'] == 'oss':
- quake3_env.Program('quake3.x86', [quake3_src, unix_src, linux_src, vm_src, 'engine/unix/linux_snd.c'])
+ quake3_env.Program('quake3', [quake3_src, unix_src, linux_src, vm_src, 'engine/unix/linux_snd.c'])
else:
- quake3_env.Append(CCFLAGS='`sdl-config --cflags`')
- quake3_env.Append(LINKFLAGS='`sdl-config --libs`')
- quake3_env.Program('quake3.x86', [quake3_src, unix_src, linux_src, vm_src, 'engine/unix/sdl_snd.c'])
-
- quake3_env.Install('#', 'quake3.x86')
+ quake3_env.Append(CCFLAGS='-DUSE_SDL_SOUND')
+ quake3_env.ParseConfig('sdl-config --cflags')
+ quake3_env.ParseConfig('sdl-config --libs')
+ quake3_env.Program('quake3', [quake3_src, unix_src, linux_src, vm_src, 'engine/unix/sdl_snd.c'])
+
+ quake3_env.Install('#', 'quake3')