freebsd-ports/games/monkeybubble/files/patch-src::ui::game-network-player-manager.c
Adam Weinberger c10d8e4505 Update to 0.3.2.
Note: there is a sneaking suspicion abounding that this program
will not work with libc_r. If you are forcing libc_r for something
like the NVidia kernel module, update that port and switch over
to libpthread.

Note also: a noticible pause when starting a new game seems to be
normal. This pause is also associated with a gigantic memory spike,
but it'll subside once the game starts.
2004-08-25 03:01:57 +00:00

16 lines
483 B
C

--- src/ui/game-network-player-manager.c.orig Tue Aug 24 22:56:44 2004
+++ src/ui/game-network-player-manager.c Tue Aug 24 22:57:00 2004
@@ -125,11 +125,12 @@
gboolean start_timeout(gpointer data) {
GameNetworkPlayerManager * manager;
GameNetworkPlayer * game;
+ UiMain * ui_main;
manager = GAME_NETWORK_PLAYER_MANAGER(data);
- UiMain * ui_main = ui_main_get_instance();
+ ui_main = ui_main_get_instance();
PRIVATE(manager)->playing = TRUE;