freebsd-ports/games/quake2-data/files/Makefile
Alejandro Pulver 32499bf46d - Bump PORTREVISION.
- Build an install the original game.so file to avoid each engine having to
  build its own version (unless it provides additional features or is
  incompatible).
- Add MANUAL option (to install the game manual).
- Add some notes about Quake II ports in Makefile.include.
- Remove CTF option (split to "games/quake2-ctf").
- Remove mention of Rogue/Xatrix mission packs in files/pkg-message.in (split
  to "games/quake2/rogue" and "games/quake2-xatrix").
2006-07-28 21:38:59 +00:00

63 lines
961 B
Makefile

# $FreeBSD$
SHLIB= game
SHLIB_NAME= game.so
SRCS= g_ai.c \
g_chase.c \
g_cmds.c \
g_combat.c \
g_func.c \
g_items.c \
g_main.c \
g_misc.c \
g_monster.c \
g_phys.c \
g_save.c \
g_spawn.c \
g_svcmds.c \
g_target.c \
g_trigger.c \
g_turret.c \
g_utils.c \
g_weapon.c \
m_actor.c \
m_berserk.c \
m_boss2.c \
m_boss3.c \
m_boss31.c \
m_boss32.c \
m_brain.c \
m_chick.c \
m_flash.c \
m_flipper.c \
m_float.c \
m_flyer.c \
m_gladiator.c \
m_gunner.c \
m_hover.c \
m_infantry.c \
m_insane.c \
m_medic.c \
m_move.c \
m_mutant.c \
m_parasite.c \
m_soldier.c \
m_supertank.c \
m_tank.c \
p_client.c \
p_hud.c \
p_trail.c \
p_view.c \
p_weapon.c \
q_shared.c
CFLAGS+= -Dstricmp=strcasecmp
.if defined(WITH_OPTIMIZED_CFLAGS)
CFLAGS+= -ffast-math -funroll-loops -fomit-frame-pointer \
-fexpensive-optimizations
.endif
LDFLAGS+= -L/lib -L/usr/lib -lm
.include <bsd.lib.mk>