32499bf46d
- Build an install the original game.so file to avoid each engine having to build its own version (unless it provides additional features or is incompatible). - Add MANUAL option (to install the game manual). - Add some notes about Quake II ports in Makefile.include. - Remove CTF option (split to "games/quake2-ctf"). - Remove mention of Rogue/Xatrix mission packs in files/pkg-message.in (split to "games/quake2/rogue" and "games/quake2-xatrix").
63 lines
961 B
Makefile
63 lines
961 B
Makefile
# $FreeBSD$
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SHLIB= game
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SHLIB_NAME= game.so
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SRCS= g_ai.c \
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g_chase.c \
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g_cmds.c \
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g_combat.c \
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g_func.c \
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g_items.c \
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g_main.c \
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g_misc.c \
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g_monster.c \
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g_phys.c \
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g_save.c \
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g_spawn.c \
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g_svcmds.c \
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g_target.c \
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g_trigger.c \
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g_turret.c \
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g_utils.c \
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g_weapon.c \
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m_actor.c \
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m_berserk.c \
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m_boss2.c \
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m_boss3.c \
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m_boss31.c \
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m_boss32.c \
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m_brain.c \
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m_chick.c \
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m_flash.c \
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m_flipper.c \
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m_float.c \
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m_flyer.c \
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m_gladiator.c \
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m_gunner.c \
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m_hover.c \
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m_infantry.c \
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m_insane.c \
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m_medic.c \
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m_move.c \
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m_mutant.c \
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m_parasite.c \
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m_soldier.c \
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m_supertank.c \
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m_tank.c \
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p_client.c \
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p_hud.c \
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p_trail.c \
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p_view.c \
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p_weapon.c \
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q_shared.c
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CFLAGS+= -Dstricmp=strcasecmp
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.if defined(WITH_OPTIMIZED_CFLAGS)
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CFLAGS+= -ffast-math -funroll-loops -fomit-frame-pointer \
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-fexpensive-optimizations
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.endif
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LDFLAGS+= -L/lib -L/usr/lib -lm
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.include <bsd.lib.mk>
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