e2ca6bea49
Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics. PR: ports/68954 Submitted by: Stefan Walter <sw@gegenunendlich.de>
29 lines
623 B
Makefile
29 lines
623 B
Makefile
# New ports collection makefile for: cal3d
|
|
# Date created: 12 Jul 2004
|
|
# Whom: Stefan Walter <sw@gegenunendlich.de>
|
|
#
|
|
# $FreeBSD$
|
|
#
|
|
|
|
PORTNAME= cal3d
|
|
PORTVERSION= 0.9.1
|
|
CATEGORIES= graphics devel
|
|
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE_EXTENDED}
|
|
MASTER_SITE_SUBDIR= ${PORTNAME}
|
|
|
|
MAINTAINER= sw@gegenunendlich.de
|
|
COMMENT= Skeletal based 3d character animation library written in C++
|
|
|
|
USE_BZIP2= yes
|
|
USE_AUTOMAKE_VER= 18
|
|
USE_AUTOHEADER_VER= 259
|
|
USE_LIBTOOL_VER= 15
|
|
INSTALLS_SHLIB= yes
|
|
|
|
.include <bsd.port.pre.mk>
|
|
|
|
pre-configure:
|
|
cd ${WRKSRC} && ${ACLOCAL}
|
|
cd ${WRKSRC} && ${AUTOHEADER}
|
|
|
|
.include <bsd.port.post.mk>
|