freebsd-ports/games/qudos/files/patch-src__client__snd_dma.c
Alejandro Pulver a9c3759ed3 - Bump PORTREVISION.
- Remove FreeBSD 4.x support (USE_GCC=3.4+).
- Fix various sound problems, including crashes [1].

Obtained from:	games/q2p [1]
2007-09-14 01:16:49 +00:00

1790 lines
46 KiB
C

--- src/client/snd_dma.c.orig Fri Jun 9 16:42:59 2006
+++ src/client/snd_dma.c Thu Sep 13 20:17:11 2007
@@ -1,27 +1,23 @@
/*
- * Copyright (C) 1997-2001 Id Software, Inc.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free
- * Software Foundation; either version 2 of the License, or (at your option)
- * any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE.
- *
- * See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program; if not, write to the Free Software Foundation, Inc., 59
- * Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- */
-/* snd_dma.c -- main control for any streaming sound output device */
+Copyright (C) 1997-2001 Id Software, Inc.
-#include "client.h"
-#include "snd_loc.h"
-#include "snd_ogg.h"
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// snd_dma.c -- main control for any streaming sound output device
#if defined (__unix__)
#include <sys/types.h>
@@ -31,26 +27,30 @@
#include <dlfcn.h>
#endif
-void S_Play (void);
-void S_SoundList(void);
-void S_Update_ ();
-void S_StopAllSounds(void);
+#include "client.h"
+#include "snd_loc.h"
+#include "snd_ogg.h"
-/* ======================================================================= */
-/* Internal sound data & structures */
-/* ======================================================================= */
+void S_Play(void);
+void S_SoundList(void);
+void S_Update_(void);
-/* only begin attenuating sound volumes when outside the FULLVOLUME range */
+
+// =======================================================================
+// Internal sound data & structures
+// =======================================================================
+
+// only begin attenuating sound volumes when outside the FULLVOLUME range
#define SOUND_FULLVOLUME 80
#define SOUND_LOOPATTENUATE 0.003
int s_registration_sequence;
-channel_t channels[MAX_CHANNELS];
+channel_t channels[MAX_CHANNELS];
qboolean snd_initialized = false;
-int sound_started = 0;
+int sound_started=0;
dma_t dma;
@@ -61,13 +61,13 @@
qboolean s_registering;
-int soundtime; /* sample PAIRS */
-int paintedtime; /* sample PAIRS */
+int soundtime; // sample PAIRS
+int paintedtime; // sample PAIRS
-/* during registration it is possible to have more sounds */
-/* than could actually be referenced during gameplay, */
-/* because we don't want to free anything until we are */
-/* sure we won't need it. */
+// during registration it is possible to have more sounds
+// than could actually be referenced during gameplay,
+// because we don't want to free anything until we are
+// sure we won't need it.
#define MAX_SFX (MAX_SOUNDS*2)
sfx_t known_sfx[MAX_SFX];
int num_sfx;
@@ -79,37 +79,49 @@
int s_beginofs;
-cvar_t *s_volume;
-cvar_t *s_testsound;
-cvar_t *s_loadas8bit;
-cvar_t *s_khz;
-cvar_t *s_show;
-cvar_t *s_mixahead;
+cvar_t *s_volume;
+cvar_t *s_testsound;
+cvar_t *s_loadas8bit;
+cvar_t *s_khz;
+cvar_t *s_show;
+cvar_t *s_mixahead;
+#ifdef _WIN32
+cvar_t *s_primary;
+#endif
+#if defined (__unix__)
+cvar_t *snddriver;
+#endif
+
int s_rawend;
-portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES];
+portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES];
-cvar_t *snddriver;
-static void *snddriver_library = NULL;
-qboolean snddriver_active = 0;
+#if defined (__unix__)
+static void * snddriver_library = NULL;
+qboolean snddriver_active = 0;
+
+/* dlsymbols */
qboolean (*SNDDMA_Init)(struct sndinfo *);
int (*SNDDMA_GetDMAPos)(void);
void (*SNDDMA_Shutdown)(void);
void (*SNDDMA_BeginPainting)(void);
void (*SNDDMA_Submit)(void);
+
struct sndinfo si;
+#endif
-/* ==================================================================== */
-/* User-setable variables */
-/* ==================================================================== */
+// ====================================================================
+// User-setable variables
+// ====================================================================
-void
-S_SoundInfo_f(void)
+
+void S_SoundInfo_f(void)
{
if (!sound_started) {
- Com_Printf("Sound system not started\n");
+ Com_Printf ("Sound system not started\n");
return;
}
+
Com_Printf("Stereo: %d\n", dma.channels - 1);
Com_Printf("Samples: %d\n", dma.samples);
Com_Printf("Samplepos: %d\n", dma.samplepos);
@@ -121,35 +133,48 @@
/*
- * ================ S_Init ================
- */
-void
-S_Init(void)
+================
+S_Init
+================
+*/
+void S_Init (void)
{
- cvar_t *cv;
+ cvar_t *cv;
- Com_Printf("\n======== Sound Initialization ========\n");
+ Com_Printf("\x02""\n^3Sound Status^r\n");
- cv = Cvar_Get("s_initsound", "1", 0);
+ cv = Cvar_Get ("s_initsound", "1", 0);
if (!cv->value)
- Com_Printf("not initializing.\n");
+ Com_Printf ("Not initializing.\n");
else {
- s_volume = Cvar_Get("s_volume", "0.7", CVAR_ARCHIVE);
- s_khz = Cvar_Get("s_khz", "44", CVAR_ARCHIVE);
- s_loadas8bit = Cvar_Get("s_loadas8bit", "0", 0);
- s_mixahead = Cvar_Get("s_mixahead", "0.2", CVAR_ARCHIVE);
- s_show = Cvar_Get("s_show", "0", 0);
- s_testsound = Cvar_Get("s_testsound", "0", 0);
+ s_volume = Cvar_Get ("s_volume", "0.7", CVAR_ARCHIVE);
+ s_khz = Cvar_Get ("s_khz", "44", CVAR_ARCHIVE);
+ s_loadas8bit = Cvar_Get ("s_loadas8bit", "0", 0);
+ s_mixahead = Cvar_Get ("s_mixahead", "0.2", CVAR_ARCHIVE);
+ s_show = Cvar_Get ("s_show", "0", 0);
+ s_testsound = Cvar_Get ("s_testsound", "0", 0);
+#ifdef _WIN32
+ s_primary = Cvar_Get ("s_primary", "0", CVAR_ARCHIVE); // win32 specific
+
+ if (!SNDDMA_Init())
+ return;
+#endif
+
+#if defined (__unix__)
{
char fn[MAX_OSPATH];
struct stat st;
/* load sound driver */
- snddriver = Cvar_Get("snd_driver", "oss", CVAR_ARCHIVE);
+ snddriver = Cvar_Get("snd_ref", "oss", CVAR_ARCHIVE);
/* Com_Printf("Loading %s sound output driver", snddriver->string); */
+#ifdef LIBDIR
+ snprintf(fn, MAX_OSPATH, LIBDIR"/snd_%s.so", snddriver->string);
+#else
snprintf(fn, MAX_OSPATH, "./snd_%s.so", snddriver->string);
+#endif
if (stat(fn, &st) == -1) {
Com_Printf("\nload %s failed: %s\n", fn, strerror(errno));
return;
@@ -183,13 +208,14 @@
si.sndspeed = Cvar_Get("sndspeed", "0", CVAR_ARCHIVE);
si.sndchannels = Cvar_Get("sndchannels", "2", CVAR_ARCHIVE);
si.snddevice = Cvar_Get("snddevice", "/dev/dsp", CVAR_ARCHIVE);
- si.s_khz = Cvar_Get("s_khz", "0", CVAR_ARCHIVE);
+ si.s_khz = Cvar_Get("s_khz", "44", CVAR_ARCHIVE);
si.Com_Printf = Com_Printf;
si.S_PaintChannels = S_PaintChannels;
if (!SNDDMA_Init(&si))
return;
-
+#endif
+
Cmd_AddCommand("play", S_Play);
Cmd_AddCommand("stopsound", S_StopAllSounds);
Cmd_AddCommand("soundlist", S_SoundList);
@@ -197,7 +223,7 @@
Cmd_AddCommand("ogg_init", OGG_Init);
Cmd_AddCommand("ogg_shutdown", OGG_Shutdown);
- S_InitScaletable();
+ S_InitScaletable ();
sound_started = 1;
num_sfx = 0;
@@ -205,151 +231,150 @@
soundtime = 0;
paintedtime = 0;
- Com_Printf("Sound sampling rate: %i\n", dma.speed);
+ Com_Printf ("Sound sampling rate: %i\n", dma.speed);
S_SoundInfo_f();
- S_StopAllSounds();
-
+ S_StopAllSounds ();
+
OGG_Init();
}
-
- Com_Printf("\n");
}
-/* ======================================================================= */
-/* Shutdown sound engine */
-/* ======================================================================= */
+// =======================================================================
+// Shutdown sound engine
+// =======================================================================
-void
-S_Shutdown(void)
+void S_Shutdown(void)
{
int i;
- sfx_t *sfx;
+ sfx_t *sfx;
if (!sound_started)
return;
-
+
OGG_Shutdown();
-
- Cmd_RemoveCommand("ogg_init");
- Cmd_RemoveCommand("ogg_shutdown");
SNDDMA_Shutdown();
-
+
sound_started = 0;
Cmd_RemoveCommand("play");
Cmd_RemoveCommand("stopsound");
Cmd_RemoveCommand("soundlist");
Cmd_RemoveCommand("soundinfo");
+ Cmd_RemoveCommand("ogg_init");
+ Cmd_RemoveCommand("ogg_shutdown");
- /* free all sounds */
- for (i = 0, sfx = known_sfx; i < num_sfx; i++, sfx++) {
+ // free all sounds
+ for (i=0, sfx=known_sfx ; i < num_sfx ; i++,sfx++) {
if (!sfx->name[0])
continue;
if (sfx->cache)
- Z_Free(sfx->cache);
- memset(sfx, 0, sizeof(*sfx));
+ Z_Free (sfx->cache);
+ memset (sfx, 0, sizeof(*sfx));
}
num_sfx = 0;
-
+#if defined (__unix__)
if (snddriver_library) {
- SNDDMA_Init = NULL;
- SNDDMA_Shutdown = NULL;
- SNDDMA_Submit = NULL;
- SNDDMA_GetDMAPos = NULL;
- SNDDMA_BeginPainting = NULL;
- dlclose(snddriver_library);
- memset(&si, 0, sizeof(struct sndinfo));
- snddriver_library = NULL;
- snddriver_active = false;
- memset(&dma, 0, sizeof(dma_t));
+ SNDDMA_Init = NULL;
+ SNDDMA_Shutdown = NULL;
+ SNDDMA_Submit = NULL;
+ SNDDMA_GetDMAPos = NULL;
+ SNDDMA_BeginPainting = NULL;
+ dlclose(snddriver_library);
+ memset(&si, 0, sizeof(struct sndinfo));
+ snddriver_library = NULL;
+ snddriver_active = false;
+ memset(&dma, 0, sizeof(dma_t));
}
-
+#endif
}
-/* ======================================================================= */
-/* Load a sound */
-/* ======================================================================= */
+// =======================================================================
+// Load a sound
+// =======================================================================
/*
- * ================== S_FindName
- *
- * ==================
- */
-sfx_t *
-S_FindName(char *name, qboolean create)
+==================
+S_FindName
+
+==================
+*/
+sfx_t *S_FindName (char *name, qboolean create)
{
- int i;
- sfx_t *sfx;
+ int i;
+ sfx_t *sfx;
if (!name)
- Com_Error(ERR_FATAL, "S_FindName: NULL\n");
+ Com_Error (ERR_FATAL, "S_FindName: NULL\n");
if (!name[0])
- Com_Error(ERR_FATAL, "S_FindName: empty name\n");
+ Com_Error (ERR_FATAL, "S_FindName: empty name\n");
if (strlen(name) >= MAX_QPATH)
- Com_Error(ERR_FATAL, "Sound name too long: %s", name);
+ Com_Error (ERR_FATAL, "Sound name too long: %s", name);
- /* see if already loaded */
- for (i = 0; i < num_sfx; i++)
+ // see if already loaded
+ for (i=0 ; i < num_sfx ; i++)
if (!strcmp(known_sfx[i].name, name)) {
return &known_sfx[i];
}
+
if (!create)
return NULL;
- /* find a free sfx */
- for (i = 0; i < num_sfx; i++)
+ // find a free sfx
+ for (i=0 ; i < num_sfx ; i++)
if (!known_sfx[i].name[0])
- /* registration_sequence < s_registration_sequence) */
break;
if (i == num_sfx) {
if (num_sfx == MAX_SFX)
- Com_Error(ERR_FATAL, "S_FindName: out of sfx_t");
+ Com_Error (ERR_FATAL, "S_FindName: out of sfx_t");
num_sfx++;
}
+
sfx = &known_sfx[i];
- memset(sfx, 0, sizeof(*sfx));
- Q_strncpyz(sfx->name, name, sizeof(sfx->name));
+ memset (sfx, 0, sizeof(*sfx));
+ strcpy (sfx->name, name);
sfx->registration_sequence = s_registration_sequence;
-
+
return sfx;
}
/*
- * ==================
- * S_AliasName
- * ==================
- */
-sfx_t *
-S_AliasName(char *aliasname, char *truename)
+==================
+S_AliasName
+
+==================
+*/
+sfx_t *S_AliasName (char *aliasname, char *truename)
{
- sfx_t *sfx;
- char *s;
- int i;
+ sfx_t *sfx;
+ char *s;
+ int i;
- s = Z_Malloc(MAX_QPATH);
- Q_strncpyz(s, truename, MAX_QPATH);
+ s = Z_Malloc (MAX_QPATH);
+ strcpy (s, truename);
- /* find a free sfx */
- for (i = 0; i < num_sfx; i++)
+ // find a free sfx
+ for (i=0 ; i < num_sfx ; i++)
if (!known_sfx[i].name[0])
break;
if (i == num_sfx) {
if (num_sfx == MAX_SFX)
- Com_Error(ERR_FATAL, "S_FindName: out of sfx_t");
+ Com_Error (ERR_FATAL, "S_FindName: out of sfx_t");
num_sfx++;
}
+
sfx = &known_sfx[i];
- Q_strncpyz(sfx->name, aliasname, sizeof(sfx->name));
+ memset (sfx, 0, sizeof(*sfx));
+ strcpy (sfx->name, aliasname);
sfx->registration_sequence = s_registration_sequence;
sfx->truename = s;
@@ -358,113 +383,112 @@
/*
- * ===================== S_BeginRegistration
- *
- * =====================
- */
-void
-S_BeginRegistration(void)
+=====================
+S_BeginRegistration
+
+=====================
+*/
+void S_BeginRegistration (void)
{
s_registration_sequence++;
s_registering = true;
}
/*
- * ================== S_RegisterSound
- *
- * ==================
- */
-sfx_t *
-S_RegisterSound(char *name)
+==================
+S_RegisterSound
+
+==================
+*/
+sfx_t *S_RegisterSound (char *name)
{
- sfx_t *sfx;
+ sfx_t *sfx;
if (!sound_started)
return NULL;
- sfx = S_FindName(name, true);
+ sfx = S_FindName (name, true);
sfx->registration_sequence = s_registration_sequence;
if (!s_registering)
- S_LoadSound(sfx);
+ S_LoadSound (sfx);
return sfx;
}
/*
- * ===================== S_EndRegistration
- *
- * =====================
- */
-void
-S_EndRegistration(void)
+=====================
+S_EndRegistration
+
+=====================
+*/
+void S_EndRegistration (void)
{
int i;
- sfx_t *sfx;
+ sfx_t *sfx;
int size;
- /* free any sounds not from this registration sequence */
- for (i = 0, sfx = known_sfx; i < num_sfx; i++, sfx++) {
+ // free any sounds not from this registration sequence
+ for (i=0, sfx=known_sfx ; i < num_sfx ; i++,sfx++) {
if (!sfx->name[0])
continue;
- if (sfx->registration_sequence != s_registration_sequence) { /* don't need this sound */
- if (sfx->cache) /* it is possible to have a leftover */
- Z_Free(sfx->cache); /* from a server that
- * didn't finish loading */
- memset(sfx, 0, sizeof(*sfx));
- } else { /* make sure it is paged in */
+ if (sfx->registration_sequence != s_registration_sequence) { // don't need this sound
+ if (sfx->cache) // it is possible to have a leftover
+ Z_Free (sfx->cache); // from a server that didn't finish loading
+ memset (sfx, 0, sizeof(*sfx));
+ }
+ else { // make sure it is paged in
if (sfx->cache) {
- size = sfx->cache->length * sfx->cache->width;
- Com_PageInMemory((byte *) sfx->cache, size);
+ size = sfx->cache->length*sfx->cache->width;
+ Com_PageInMemory ((byte *)sfx->cache, size);
}
}
}
- /* load everything in */
- for (i = 0, sfx = known_sfx; i < num_sfx; i++, sfx++) {
+ // load everything in
+ for (i=0, sfx=known_sfx ; i < num_sfx ; i++,sfx++) {
if (!sfx->name[0])
continue;
- S_LoadSound(sfx);
+ S_LoadSound (sfx);
}
s_registering = false;
}
-/*
- * ===========================================================================
- * ==
- */
+//=============================================================================
/*
- * ================= S_PickChannel =================
- */
-channel_t *
-S_PickChannel(int entnum, int entchannel)
+=================
+S_PickChannel
+=================
+*/
+channel_t *S_PickChannel(int entnum, int entchannel)
{
int ch_idx;
int first_to_die;
int life_left;
- channel_t *ch;
+ channel_t *ch;
- if (entchannel < 0)
- Com_Error(ERR_DROP, "S_PickChannel: entchannel<0");
+ if (entchannel<0)
+ Com_Error (ERR_DROP, "S_PickChannel: entchannel<0");
- /* Check for replacement sound, or find the best one to replace */
+ // Check for replacement sound, or find the best one to replace
first_to_die = -1;
life_left = 0x7fffffff;
- for (ch_idx = 0; ch_idx < MAX_CHANNELS; ch_idx++) {
- if (entchannel != 0 /* channel 0 never overrides */
+
+ for (ch_idx=0 ; ch_idx < MAX_CHANNELS ; ch_idx++) {
+ if (entchannel != 0 // channel 0 never overrides
&& channels[ch_idx].entnum == entnum
- && channels[ch_idx].entchannel == entchannel) { /* always override sound
- * from same entity */
+ && channels[ch_idx].entchannel == entchannel) { // always override sound from same entity
first_to_die = ch_idx;
break;
}
- /* don't let monster sounds override player sounds */
- if (channels[ch_idx].entnum == cl.playernum + 1 && entnum != cl.playernum + 1 && channels[ch_idx].sfx)
+
+ // don't let monster sounds override player sounds
+ if (channels[ch_idx].entnum == cl.playernum+1 && entnum != cl.playernum+1 && channels[ch_idx].sfx)
continue;
if (channels[ch_idx].end - paintedtime < life_left) {
@@ -477,114 +501,121 @@
return NULL;
ch = &channels[first_to_die];
- memset(ch, 0, sizeof(*ch));
+ memset (ch, 0, sizeof(*ch));
return ch;
-}
+}
/*
- * ================= S_SpatializeOrigin
- *
- * Used for spatializing channels and autosounds =================
- */
-void
-S_SpatializeOrigin(vec3_t origin, float master_vol, float dist_mult, int *left_vol, int *right_vol)
+=================
+S_SpatializeOrigin
+
+Used for spatializing channels and autosounds
+=================
+*/
+void S_SpatializeOrigin (vec3_t origin, float master_vol, float dist_mult, int *left_vol, int *right_vol)
{
vec_t dot;
vec_t dist;
- vec_t lscale , rscale, scale;
+ vec_t lscale, rscale, scale;
vec3_t source_vec;
if (cls.state != ca_active) {
*left_vol = *right_vol = 255;
return;
}
- /* calculate stereo seperation and distance attenuation */
+
+ // calculate stereo seperation and distance attenuation
VectorSubtract(origin, listener_origin, source_vec);
dist = VectorNormalize(source_vec);
dist -= SOUND_FULLVOLUME;
if (dist < 0)
- dist = 0; /* close enough to be at full volume */
- dist *= dist_mult; /* different attenuation levels */
-
+ dist = 0; // close enough to be at full volume
+ dist *= dist_mult; // different attenuation levels
+
dot = DotProduct(listener_right, source_vec);
- if (dma.channels == 1 || !dist_mult) { /* no attenuation = no
- * spatialization */
+ if (dma.channels == 1 || !dist_mult) { // no attenuation = no spatialization
rscale = 1.0;
lscale = 1.0;
- } else {
+ }
+ else {
rscale = 0.5 * (1.0 + dot);
- lscale = 0.5 * (1.0 - dot);
+ lscale = 0.5*(1.0 - dot);
}
- /* add in distance effect */
+ // add in distance effect
scale = (1.0 - dist) * rscale;
- *right_vol = (int)(master_vol * scale);
+ *right_vol = (int) (master_vol * scale);
if (*right_vol < 0)
*right_vol = 0;
scale = (1.0 - dist) * lscale;
- *left_vol = (int)(master_vol * scale);
+ *left_vol = (int) (master_vol * scale);
if (*left_vol < 0)
*left_vol = 0;
}
/*
- * ================= S_Spatialize =================
- */
-void
-S_Spatialize(channel_t * ch)
+=================
+S_Spatialize
+=================
+*/
+void S_Spatialize(channel_t *ch)
{
vec3_t origin;
- /* anything coming from the view entity will always be full volume */
- if (ch->entnum == cl.playernum + 1) {
+ // anything coming from the view entity will always be full volume
+ if (ch->entnum == cl.playernum+1) {
ch->leftvol = ch->master_vol;
ch->rightvol = ch->master_vol;
return;
}
+
if (ch->fixed_origin) {
- VectorCopy(ch->origin, origin);
- } else
- CL_GetEntitySoundOrigin(ch->entnum, origin);
+ VectorCopy (ch->origin, origin);
+ }
+ else
+ CL_GetEntitySoundOrigin (ch->entnum, origin);
- S_SpatializeOrigin(origin, ch->master_vol, ch->dist_mult, &ch->leftvol, &ch->rightvol);
-}
+ S_SpatializeOrigin (origin, ch->master_vol, ch->dist_mult, &ch->leftvol, &ch->rightvol);
+}
/*
- * ================= S_AllocPlaysound =================
- */
-playsound_t *
-S_AllocPlaysound(void)
+=================
+S_AllocPlaysound
+=================
+*/
+playsound_t *S_AllocPlaysound (void)
{
- playsound_t *ps;
+ playsound_t *ps;
ps = s_freeplays.next;
if (ps == &s_freeplays)
- return NULL; /* no free playsounds */
+ return NULL; // no free playsounds
- /* unlink from freelist */
+ // unlink from freelist
ps->prev->next = ps->next;
ps->next->prev = ps->prev;
-
+
return ps;
}
/*
- * ================= S_FreePlaysound =================
- */
-void
-S_FreePlaysound(playsound_t * ps)
+=================
+S_FreePlaysound
+=================
+*/
+void S_FreePlaysound (playsound_t *ps)
{
- /* unlink from channel */
+ // unlink from channel
ps->prev->next = ps->next;
ps->next->prev = ps->prev;
- /* add to free list */
+ // add to free list
ps->next = s_freeplays.next;
s_freeplays.next->prev = ps;
ps->prev = &s_freeplays;
@@ -594,113 +625,118 @@
/*
- * =============== S_IssuePlaysound
- *
- * Take the next playsound and begin it on the channel This is never called
- * directly by S_Play*, but only by the update loop. ===============
- */
-void
-S_IssuePlaysound(playsound_t * ps)
+===============
+S_IssuePlaysound
+
+Take the next playsound and begin it on the channel
+This is never called directly by S_Play*, but only
+by the update loop.
+===============
+*/
+void S_IssuePlaysound (playsound_t *ps)
{
- channel_t *ch;
- sfxcache_t *sc;
+ channel_t *ch;
+ sfxcache_t *sc;
if (s_show->value)
- Com_Printf("Issue %i\n", ps->begin);
- /* pick a channel to play on */
+ Com_Printf ("Issue %i\n", ps->begin);
+ // pick a channel to play on
ch = S_PickChannel(ps->entnum, ps->entchannel);
if (!ch) {
- S_FreePlaysound(ps);
+ S_FreePlaysound (ps);
return;
}
- /* spatialize */
+
+ // spatialize
if (ps->attenuation == ATTN_STATIC)
ch->dist_mult = ps->attenuation * 0.001;
else
ch->dist_mult = ps->attenuation * 0.0005;
+
ch->master_vol = ps->volume;
ch->entnum = ps->entnum;
ch->entchannel = ps->entchannel;
ch->sfx = ps->sfx;
- VectorCopy(ps->origin, ch->origin);
+ VectorCopy (ps->origin, ch->origin);
ch->fixed_origin = ps->fixed_origin;
S_Spatialize(ch);
ch->pos = 0;
- sc = S_LoadSound(ch->sfx);
+ sc = S_LoadSound (ch->sfx);
ch->end = paintedtime + sc->length;
- /* free the playsound */
- S_FreePlaysound(ps);
+ // free the playsound
+ S_FreePlaysound (ps);
}
-struct sfx_s *
-S_RegisterSexedSound(entity_state_t * ent, char *base)
+struct sfx_s *S_RegisterSexedSound (entity_state_t *ent, char *base)
{
- int n;
- char *p;
- struct sfx_s *sfx;
- fileHandle_t f;
- char model[MAX_QPATH];
- char sexedFilename[MAX_QPATH];
- char maleFilename[MAX_QPATH];
+ int n;
+ char *p;
+ struct sfx_s *sfx;
+ fileHandle_t f;
+ char model[MAX_QPATH];
+ char sexedFilename[MAX_QPATH];
+ char maleFilename[MAX_QPATH];
- /* determine what model the client is using */
+ // determine what model the client is using
model[0] = 0;
n = CS_PLAYERSKINS + ent->number - 1;
if (cl.configstrings[n][0]) {
p = strchr(cl.configstrings[n], '\\');
if (p) {
p += 1;
- Q_strncpyz(model, p, sizeof(model));
+ strcpy(model, p);
p = strchr(model, '/');
if (p)
*p = 0;
}
}
- /* if we can't figure it out, they're male */
+ // if we can't figure it out, they're male
if (!model[0])
- Q_strncpyz(model, "male", sizeof(model));
+ strcpy(model, "male");
- /* see if we already know of the model specific sound */
- Com_sprintf(sexedFilename, sizeof(sexedFilename), "#players/%s/%s", model, base + 1);
- sfx = S_FindName(sexedFilename, false);
+ // see if we already know of the model specific sound
+ Com_sprintf (sexedFilename, sizeof(sexedFilename), "#players/%s/%s", model, base+1);
+ sfx = S_FindName (sexedFilename, false);
if (!sfx) {
- /* no, so see if it exists */
- FS_FOpenFile(&sexedFilename[1], &f, FS_READ);
+ // no, so see if it exists
+ FS_FOpenFile (&sexedFilename[1], &f, FS_READ);
if (f) {
- /* yes, close the file and register it */
- FS_FCloseFile(f);
- sfx = S_RegisterSound(sexedFilename);
+ // yes, close the file and register it
+ FS_FCloseFile (f);
+ sfx = S_RegisterSound (sexedFilename);
} else {
- /* no, revert to the male sound in the pak0.pak */
- Com_sprintf(maleFilename, sizeof(maleFilename), "player/%s/%s", "male", base + 1);
- sfx = S_AliasName(sexedFilename, maleFilename);
+ // no, revert to the male sound in the pak0.pak
+ Com_sprintf (maleFilename, sizeof(maleFilename), "player/%s/%s", "male", base+1);
+ sfx = S_AliasName (sexedFilename, maleFilename);
}
}
+
return sfx;
}
-/* ======================================================================= */
-/* Start a sound effect */
-/* ======================================================================= */
+// =======================================================================
+// Start a sound effect
+// =======================================================================
/*
- * ==================== S_StartSound
- *
- * Validates the parms and ques the sound up if pos is NULL, the sound will be
- * dynamically sourced from the entity Entchannel 0 will never override a
- * playing sound ====================
- */
-void
-S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t * sfx, float fvol, float attenuation, float timeofs)
+====================
+S_StartSound
+
+Validates the parms and ques the sound up
+if pos is NULL, the sound will be dynamically sourced from the entity
+Entchannel 0 will never override a playing sound
+====================
+*/
+void S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t *sfx, float fvol, float attenuation, float timeofs)
{
- sfxcache_t *sc;
+ sfxcache_t *sc;
int vol;
- playsound_t *ps, *sort;
+ playsound_t *ps, *sort;
int start;
if (!sound_started)
@@ -712,22 +748,23 @@
if (sfx->name[0] == '*')
sfx = S_RegisterSexedSound(&cl_entities[entnum].current, sfx->name);
- /* make sure the sound is loaded */
- sc = S_LoadSound(sfx);
+ // make sure the sound is loaded
+ sc = S_LoadSound (sfx);
if (!sc)
- return; /* couldn't load the sound's data */
+ return; // couldn't load the sound's data
- vol = fvol * 255;
+ vol = fvol*255;
- /* make the playsound_t */
- ps = S_AllocPlaysound();
+ // make the playsound_t
+ ps = S_AllocPlaysound ();
if (!ps)
return;
if (origin) {
- VectorCopy(origin, ps->origin);
+ VectorCopy (origin, ps->origin);
ps->fixed_origin = true;
- } else
+ }
+ else
ps->fixed_origin = false;
ps->entnum = entnum;
@@ -736,16 +773,18 @@
ps->volume = vol;
ps->sfx = sfx;
- /* drift s_beginofs */
+ // drift s_beginofs
start = cl.frame.servertime * 0.001 * dma.speed + s_beginofs;
if (start < paintedtime) {
start = paintedtime;
s_beginofs = start - (cl.frame.servertime * 0.001 * dma.speed);
- } else if (start > paintedtime + 0.3 * dma.speed) {
+ }
+ else if (start > paintedtime + 0.3 * dma.speed) {
start = paintedtime + 0.1 * dma.speed;
s_beginofs = start - (cl.frame.servertime * 0.001 * dma.speed);
- } else {
- s_beginofs -= 10;
+ }
+ else {
+ s_beginofs-=10;
}
if (!timeofs)
@@ -753,10 +792,11 @@
else
ps->begin = start + timeofs * dma.speed;
- /* sort into the pending sound list */
- for (sort = s_pendingplays.next;
- sort != &s_pendingplays && sort->begin < ps->begin;
- sort = sort->next);
+ // sort into the pending sound list
+ for (sort = s_pendingplays.next ;
+ sort != &s_pendingplays && sort->begin < ps->begin ;
+ sort = sort->next)
+ ;
ps->next = sort;
ps->prev = sort->prev;
@@ -767,33 +807,35 @@
/*
- * ================== S_StartLocalSound ==================
- */
-void
-S_StartLocalSound(char *sound)
+==================
+S_StartLocalSound
+==================
+*/
+void S_StartLocalSound (char *sound)
{
- sfx_t *sfx;
+ sfx_t *sfx;
if (!sound_started)
return;
-
- sfx = S_RegisterSound(sound);
+
+ sfx = S_RegisterSound (sound);
if (!sfx) {
- Com_Printf("S_StartLocalSound: can't cache %s\n", sound);
+ Com_Printf ("S_StartLocalSound: can't cache %s\n", sound);
return;
}
- S_StartSound(NULL, cl.playernum + 1, 0, sfx, 1, 1, 0);
+ S_StartSound (NULL, cl.playernum+1, 0, sfx, 1, 1, 0);
}
/*
- * ================== S_ClearBuffer ==================
- */
-void
-S_ClearBuffer(void)
+==================
+S_ClearBuffer
+==================
+*/
+void S_ClearBuffer (void)
{
int clear;
-
+
if (!sound_started)
return;
@@ -804,72 +846,61 @@
else
clear = 0;
- SNDDMA_BeginPainting();
- if (dma.buffer) {
- /* memset(dma.buffer, clear, dma.samples * dma.samplebits/8); */
- int i;
- unsigned char *ptr = (unsigned char *)dma.buffer;
-
- /*
- * clear it manually because the buffer might be writeonly
- * (mmap)
- */
- i = dma.samples * dma.samplebits / 8;
- while (i--) {
- *ptr = clear;
- ptr++;
- }
- }
- SNDDMA_Submit();
+ SNDDMA_BeginPainting ();
+ if (dma.buffer)
+ memset(dma.buffer, clear, dma.samples * dma.samplebits/8);
+ SNDDMA_Submit ();
}
/*
- * ================== S_StopAllSounds ==================
- */
-void
-S_StopAllSounds(void)
+==================
+S_StopAllSounds
+==================
+*/
+void S_StopAllSounds(void)
{
int i;
if (!sound_started)
return;
- /* clear all the playsounds */
+ // clear all the playsounds
memset(s_playsounds, 0, sizeof(s_playsounds));
s_freeplays.next = s_freeplays.prev = &s_freeplays;
s_pendingplays.next = s_pendingplays.prev = &s_pendingplays;
- for (i = 0; i < MAX_PLAYSOUNDS; i++) {
+ for (i=0 ; i<MAX_PLAYSOUNDS ; i++) {
s_playsounds[i].prev = &s_freeplays;
s_playsounds[i].next = s_freeplays.next;
s_playsounds[i].prev->next = &s_playsounds[i];
s_playsounds[i].next->prev = &s_playsounds[i];
}
- /* clear all the channels */
+ // clear all the channels
memset(channels, 0, sizeof(channels));
- S_ClearBuffer();
+ S_ClearBuffer ();
}
/*
- * ================== S_AddLoopSounds
- *
- * Entities with a ->sound field will generated looped sounds that are
- * automatically started, stopped, and merged together as the entities are
- * sent to the client ==================
- */
-void
-S_AddLoopSounds(void)
+==================
+S_AddLoopSounds
+
+Entities with a ->sound field will generated looped sounds
+that are automatically started, stopped, and merged together
+as the entities are sent to the client
+==================
+*/
+void S_AddLoopSounds (void)
{
- int i , j;
- int sounds [MAX_EDICTS];
- int left , right, left_total, right_total;
- channel_t *ch;
- sfx_t *sfx;
- sfxcache_t *sc;
+ int i, j;
+ int sounds[MAX_EDICTS];
+ int left, right, left_total, right_total;
+ channel_t *ch;
+ sfx_t *sfx;
+ sfxcache_t *sc;
int num;
- entity_state_t *ent;
+ entity_state_t *ent;
if (cl_paused->value)
return;
@@ -880,47 +911,99 @@
if (!cl.sound_prepped)
return;
- for (i = 0; i < cl.frame.num_entities; i++) {
- num = (cl.frame.parse_entities + i) & (MAX_PARSE_ENTITIES - 1);
+ for (i=0 ; i<cl.frame.num_entities ; i++) {
+ num = (cl.frame.parse_entities + i)&(MAX_PARSE_ENTITIES-1);
ent = &cl_parse_entities[num];
sounds[i] = ent->sound;
}
- for (i = 0; i < cl.frame.num_entities; i++) {
+ for (i=0 ; i<cl.frame.num_entities ; i++) {
if (!sounds[i])
continue;
sfx = cl.sound_precache[sounds[i]];
if (!sfx)
- continue; /* bad sound effect */
+ continue; // bad sound effect
sc = sfx->cache;
if (!sc)
continue;
- num = (cl.frame.parse_entities + i) & (MAX_PARSE_ENTITIES - 1);
+ num = (cl.frame.parse_entities + i)&(MAX_PARSE_ENTITIES-1);
ent = &cl_parse_entities[num];
- /* find the total contribution of all sounds of this type */
- S_SpatializeOrigin(ent->origin, 255.0, SOUND_LOOPATTENUATE,
- &left_total, &right_total);
- for (j = i + 1; j < cl.frame.num_entities; j++) {
+ // find the total contribution of all sounds of this type
+ S_SpatializeOrigin (ent->origin, 255.0, SOUND_LOOPATTENUATE,
+ &left_total, &right_total);
+#if 0
+ for (j=i+1 ; j<cl.frame.num_entities ; j++) {
if (sounds[j] != sounds[i])
continue;
- sounds[j] = 0; /* don't check this again later */
+ sounds[j] = 0; // don't check this again later
- num = (cl.frame.parse_entities + j) & (MAX_PARSE_ENTITIES - 1);
+ num = (cl.frame.parse_entities + j)&(MAX_PARSE_ENTITIES-1);
ent = &cl_parse_entities[num];
- S_SpatializeOrigin(ent->origin, 255.0, SOUND_LOOPATTENUATE,
- &left, &right);
+ S_SpatializeOrigin (ent->origin, 255.0, SOUND_LOOPATTENUATE,
+ &left, &right);
left_total += left;
right_total += right;
}
+#else
+ // Knightmare- find correct origin for bmodels without origin brushes
+ if (ent->solid == 31) { // special value for bmodels
+ cmodel_t *cmodel;
+ vec3_t origin_v;
+ int k;
+
+ cmodel = cl.model_clip[ent->modelindex];
+
+ if (cmodel) { // find bbox here
+ for (k = 0; k < 3; k++)
+ origin_v[k] = ent->origin[k]+0.5*(cmodel->mins[k]+cmodel->maxs[k]);
+ }
+ else {
+ VectorCopy(ent->origin, origin_v);
+ }
+
+ // find the total contribution of all sounds of this type
+ S_SpatializeOrigin (origin_v, 255.0, SOUND_LOOPATTENUATE, &left_total, &right_total);
+
+ for (j = i + 1; j < cl.frame.num_entities; j++) {
+ if (sounds[j] != sounds[i])
+ continue;
+ sounds[j] = 0; // don't check this again later
+ num = (cl.frame.parse_entities + j) & (MAX_PARSE_ENTITIES-1);
+ ent = &cl_parse_entities[num];
+ S_SpatializeOrigin (origin_v, 255.0, SOUND_LOOPATTENUATE,
+ &left, &right);
+ left_total += left;
+ right_total += right;
+ }
+ }
+ else {
+ // find the total contribution of all sounds of this type
+ S_SpatializeOrigin (ent->origin, 255.0, SOUND_LOOPATTENUATE, &left_total, &right_total);
+
+ for (j=i+1 ; j<cl.frame.num_entities ; j++) {
+ if (sounds[j] != sounds[i])
+ continue;
+
+ sounds[j] = 0; // don't check this again later
+ num = (cl.frame.parse_entities + j) & (MAX_PARSE_ENTITIES-1);
+ ent = &cl_parse_entities[num];
+ S_SpatializeOrigin(ent->origin, 255.0, SOUND_LOOPATTENUATE,
+ &left, &right);
+ left_total += left;
+ right_total += right;
+ }
+ }
+ // end Knightmare
+#endif
if (left_total == 0 && right_total == 0)
- continue; /* not audible */
+ continue; // not audible
- /* allocate a channel */
+ // allocate a channel
ch = S_PickChannel(0, 0);
if (!ch)
return;
@@ -931,45 +1014,34 @@
right_total = 255;
ch->leftvol = left_total;
ch->rightvol = right_total;
- ch->autosound = true; /* remove next frame */
+ ch->autosound = true; // remove next frame
ch->sfx = sfx;
-
- /*
- * PATCH: eliasm
- *
- * Sometimes, the sc->length argument can become 0, and in that
- * case we get a SIGFPE in the next modulo operation. The
- * workaround checks for this situation and in that case,
- * sets the pos and end parameters to 0.
- *
- * ch->pos = paintedtime % sc->length; ch->end = paintedtime +
- * sc->length - ch->pos;
- */
+ /* sometimes, the sc->length argument can become 0, and in that
+ * case we get a SIGFPE in the next modulo. The workaround checks
+ * for this situation and sets the pos and end to zero if true */
if (sc->length == 0) {
- ch->pos = 0;
- ch->end = 0;
- } else {
+ ch->pos = ch->end = 0;
+ }
+ else {
ch->pos = paintedtime % sc->length;
ch->end = paintedtime + sc->length - ch->pos;
}
}
}
-/*
- * ===========================================================================
- * ==
- */
+//=============================================================================
/*
- * ============ S_RawSamples
- *
- * Cinematic streaming and voice over network ============
- */
-void
-S_RawSamples(int samples, int rate, int width, int channels, byte * data)
+============
+S_RawSamples
+
+Cinematic streaming and voice over network
+============
+*/
+void S_RawSamples (int samples, int rate, int width, int channels, byte *data)
{
int i;
- int src , dst;
+ int src, dst;
float scale;
if (!sound_started)
@@ -979,94 +1051,99 @@
s_rawend = paintedtime;
scale = (float)rate / dma.speed;
- /* Com_Printf ("%i < %i < %i\n", soundtime, paintedtime, s_rawend); */
if (channels == 2 && width == 2) {
- if (scale == 1.0) { /* optimized case */
- for (i = 0; i < samples; i++) {
- dst = s_rawend & (MAX_RAW_SAMPLES - 1);
+ if (scale == 1.0) { // optimized case
+ for (i=0 ; i<samples ; i++) {
+ dst = s_rawend&(MAX_RAW_SAMPLES-1);
s_rawend++;
s_rawsamples[dst].left =
- LittleShort(((short *)data)[i * 2]) << 8;
+ LittleShort(((short *)data)[i*2]) << 8;
s_rawsamples[dst].right =
- LittleShort(((short *)data)[i * 2 + 1]) << 8;
+ LittleShort(((short *)data)[i*2+1]) << 8;
}
} else {
- for (i = 0;; i++) {
- src = i * scale;
+ for (i=0 ; ; i++) {
+ src = i*scale;
if (src >= samples)
break;
- dst = s_rawend & (MAX_RAW_SAMPLES - 1);
+ dst = s_rawend&(MAX_RAW_SAMPLES-1);
s_rawend++;
s_rawsamples[dst].left =
- LittleShort(((short *)data)[src * 2]) << 8;
+ LittleShort(((short *)data)[src*2]) << 8;
s_rawsamples[dst].right =
- LittleShort(((short *)data)[src * 2 + 1]) << 8;
+ LittleShort(((short *)data)[src*2+1]) << 8;
}
}
} else if (channels == 1 && width == 2) {
- for (i = 0;; i++) {
- src = i * scale;
+ for (i=0 ; ; i++) {
+ src = i*scale;
if (src >= samples)
break;
- dst = s_rawend & (MAX_RAW_SAMPLES - 1);
+ dst = s_rawend&(MAX_RAW_SAMPLES-1);
s_rawend++;
s_rawsamples[dst].left =
LittleShort(((short *)data)[src]) << 8;
s_rawsamples[dst].right =
LittleShort(((short *)data)[src]) << 8;
}
- } else if (channels == 2 && width == 1) {
- for (i = 0;; i++) {
- src = i * scale;
+ }
+ else if (channels == 2 && width == 1) {
+ for (i=0 ; ; i++) {
+ src = i*scale;
if (src >= samples)
break;
- dst = s_rawend & (MAX_RAW_SAMPLES - 1);
+ dst = s_rawend&(MAX_RAW_SAMPLES-1);
s_rawend++;
s_rawsamples[dst].left =
- ((char *)data)[src * 2] << 16;
+ ((char *)data)[src*2] << 16;
s_rawsamples[dst].right =
- ((char *)data)[src * 2 + 1] << 16;
+ ((char *)data)[src*2+1] << 16;
}
- } else if (channels == 1 && width == 1) {
- for (i = 0;; i++) {
- src = i * scale;
+ }
+ else if (channels == 1 && width == 1) {
+ for (i=0 ; ; i++) {
+ src = i*scale;
if (src >= samples)
break;
- dst = s_rawend & (MAX_RAW_SAMPLES - 1);
+ dst = s_rawend&(MAX_RAW_SAMPLES-1);
s_rawend++;
s_rawsamples[dst].left =
- (((byte *) data)[src] - 128) << 16;
- s_rawsamples[dst].right = (((byte *) data)[src] - 128) << 16;
+ (((byte *)data)[src]-128) << 16;
+ s_rawsamples[dst].right = (((byte *)data)[src]-128) << 16;
}
}
}
+//=============================================================================
+
/*
- * ============ S_Update
- *
- * Called once each time through the main loop ============
- */
-void
-S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
+============
+S_Update
+
+Called once each time through the main loop
+============
+*/
+void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
{
int i;
int total;
- channel_t *ch;
- channel_t *combine;
+ channel_t *ch;
+ channel_t *combine;
if (!sound_started)
return;
- /* if the laoding plaque is up, clear everything */
- /* out to make sure we aren't looping a dirty */
- /* dma buffer while loading */
+ // if the laoding plaque is up, clear everything
+ // out to make sure we aren't looping a dirty
+ // dma buffer while loading
if (cls.disable_screen) {
- S_ClearBuffer();
+ S_ClearBuffer ();
return;
}
- /* rebuild scale tables if volume is modified */
+
+ // rebuild scale tables if volume is modified
if (s_volume->modified)
- S_InitScaletable();
+ S_InitScaletable ();
VectorCopy(origin, listener_origin);
VectorCopy(forward, listener_forward);
@@ -1075,166 +1152,170 @@
combine = NULL;
- /* update spatialization for dynamic sounds */
+ // update spatialization for dynamic sounds
ch = channels;
- for (i = 0; i < MAX_CHANNELS; i++, ch++) {
+ for (i=0 ; i<MAX_CHANNELS; i++, ch++) {
if (!ch->sfx)
continue;
- if (ch->autosound) { /* autosounds are regenerated fresh
- * each frame */
- memset(ch, 0, sizeof(*ch));
+ if (ch->autosound) { // autosounds are regenerated fresh each frame
+ memset (ch, 0, sizeof(*ch));
continue;
}
- S_Spatialize(ch); /* respatialize channel */
+ S_Spatialize(ch); // respatialize channel
if (!ch->leftvol && !ch->rightvol) {
- memset(ch, 0, sizeof(*ch));
+ memset (ch, 0, sizeof(*ch));
continue;
}
}
- /* add loopsounds */
- S_AddLoopSounds();
+ // add loopsounds
+ S_AddLoopSounds ();
//
- /* debugging output */
- //
- if (s_show->value) {
+ // debugging output
+ //
+ if (s_show->value) {
total = 0;
ch = channels;
- for (i = 0; i < MAX_CHANNELS; i++, ch++)
- if (ch->sfx && (ch->leftvol || ch->rightvol)) {
- Com_Printf("%3i %3i %s\n", ch->leftvol, ch->rightvol, ch->sfx->name);
+ for (i=0 ; i<MAX_CHANNELS; i++, ch++)
+ if (ch->sfx && (ch->leftvol || ch->rightvol) ) {
+ Com_Printf ("%3i %3i %s\n", ch->leftvol, ch->rightvol, ch->sfx->name);
total++;
}
- Com_Printf("----(%i)---- painted: %i\n", total, paintedtime);
+
+ Com_Printf ("----(%i)---- painted: %i\n", total, paintedtime);
}
- /* mix some sound */
+
+// mix some sound
S_Update_();
-
- /* stream music */
+// stream music
OGG_Stream();
-
+#if defined (__unix__)
+#if defined (WITH_AUDACIOUS)
+ AUDACIOUS_MP3_Frame();
+#elif defined (WITH_XMMS)
+ XMMS_MP3_Frame();
+#endif
+#endif
+#if defined (_WIN32)
+ WINAMP_MP3_Frame();
+#endif
}
-void
-GetSoundtime(void)
+void GetSoundtime(void)
{
int samplepos;
- static int buffers;
- static int oldsamplepos;
+ static int buffers;
+ static int oldsamplepos;
int fullsamples;
-
+
fullsamples = dma.samples / dma.channels;
- /* it is possible to miscount buffers if it has wrapped twice between */
- /* calls to S_Update. Oh well. */
+ // it is possible to miscount buffers if it has wrapped twice between
+ // calls to S_Update. Oh well.
samplepos = SNDDMA_GetDMAPos();
if (samplepos < oldsamplepos) {
- buffers++; /* buffer wrapped */
-
- if (paintedtime > 0x40000000) { /* time to chop things off to
- * avoid 32 bit limits */
+ buffers++; // buffer wrapped
+
+ if (paintedtime > 0x40000000) { // time to chop things off to avoid 32 bit limits
buffers = 0;
paintedtime = fullsamples;
- S_StopAllSounds();
+ S_StopAllSounds ();
}
}
oldsamplepos = samplepos;
- soundtime = buffers * fullsamples + samplepos / dma.channels;
+ soundtime = buffers*fullsamples + samplepos/dma.channels;
}
-void
-S_Update_(void)
+
+void S_Update_(void)
{
- unsigned endtime;
+ unsigned endtime;
int samps;
if (!sound_started)
return;
- SNDDMA_BeginPainting();
+ SNDDMA_BeginPainting ();
if (!dma.buffer)
return;
- /* Updates DMA time */
+ // Updates DMA time
GetSoundtime();
- /* check to make sure that we haven't overshot */
+ // check to make sure that we haven't overshot
if (paintedtime < soundtime) {
- Com_DPrintf("S_Update_ : overflow\n");
+ Com_DPrintf ("S_Update_ : overflow\n");
paintedtime = soundtime;
}
- /* mix ahead of current position */
+
+ // mix ahead of current position
endtime = soundtime + s_mixahead->value * dma.speed;
- /* endtime = (soundtime + 4096) & ~4095; */
- /* mix to an even submission block size */
- endtime = (endtime + dma.submission_chunk - 1)
- & ~(dma.submission_chunk - 1);
- samps = dma.samples >> (dma.channels - 1);
+ // mix to an even submission block size
+ endtime = (endtime + dma.submission_chunk-1)
+ & ~(dma.submission_chunk-1);
+ samps = dma.samples >> (dma.channels-1);
if (endtime - soundtime > samps)
endtime = soundtime + samps;
- S_PaintChannels(endtime);
+ S_PaintChannels (endtime);
- SNDDMA_Submit();
+ SNDDMA_Submit ();
}
/*
- *
- * ============================================================================
- * ===
- *
- * console functions
- *
- * =================
- * =============================================================
- */
+===============================================================================
-void
-S_Play(void)
-{
- int i;
- char name[256];
- sfx_t *sfx;
+console functions
+===============================================================================
+*/
+
+void S_Play(void)
+{
+ int i;
+ char name[256];
+ sfx_t *sfx;
+
i = 1;
- while (i < Cmd_Argc()) {
+ while (i<Cmd_Argc()) {
if (!strrchr(Cmd_Argv(i), '.')) {
- Q_strncpyz(name, Cmd_Argv(i), sizeof(name));
- strncat(name, ".wav", sizeof(name) - strlen(name) - 1);
- } else
- Q_strncpyz(name, Cmd_Argv(i), sizeof(name));
+ strcpy(name, Cmd_Argv(i));
+ strcat(name, ".wav");
+ }
+ else
+ strcpy(name, Cmd_Argv(i));
+
sfx = S_RegisterSound(name);
- S_StartSound(NULL, cl.playernum + 1, 0, sfx, 1.0, 1.0, 0);
+ S_StartSound(NULL, cl.playernum+1, 0, sfx, 1.0, 1.0, 0);
i++;
}
}
-void
-S_SoundList(void)
+void S_SoundList(void)
{
int i;
- sfx_t *sfx;
- sfxcache_t *sc;
- int size , total;
+ sfx_t *sfx;
+ sfxcache_t *sc;
+ int size, total;
total = 0;
- for (sfx = known_sfx, i = 0; i < num_sfx; i++, sfx++) {
+ for (sfx=known_sfx, i=0 ; i<num_sfx ; i++, sfx++) {
if (!sfx->registration_sequence)
continue;
sc = sfx->cache;
if (sc) {
- size = sc->length * sc->width * (sc->stereo + 1);
+ size = sc->length*sc->width*(sc->stereo+1);
total += size;
if (sc->loopstart >= 0)
- Com_Printf("L");
+ Com_Printf ("L");
else
- Com_Printf(" ");
- Com_Printf("(%2db) %6i : %s\n", sc->width * 8, size, sfx->name);
+ Com_Printf (" ");
+ Com_Printf("(%2db) %6i : %s\n",sc->width*8, size, sfx->name);
} else {
if (sfx->name[0] == '*')
Com_Printf(" placeholder : %s\n", sfx->name);
@@ -1242,5 +1323,6 @@
Com_Printf(" not loaded : %s\n", sfx->name);
}
}
- Com_Printf("Total resident: %i\n", total);
+ Com_Printf ("Total resident: %i\n", total);
}
+