24 lines
1.3 KiB
Text
24 lines
1.3 KiB
Text
Ok, this one definitely falls into the "I had some time one Sunday
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afternoon..." category.
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This port allows you to host Quake network games on a FreeBSD machine.
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This installs the v1.01 shareware version of Quake, and the required
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files to automate a server. If you have purchased the registered version of
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Quake and wish to host a registered server, take the files from the ID1/
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subdirectory of your installed version of Quake, and put them into
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/usr/local/quakeserver/id1. Be sure to make the filenames lowercase.
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Note: I'm not sure how this will work with the v1.06 version of
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registered quake. Currently, I can't get the intel loader to work with the 1.06
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game files, so I'm not optimistic. YMMV.
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Credits to iD for creating a great game, and to Dan Nelson
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<dnelson@emsphone.com> for creating the expect script that wraps around the
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server in case it crashes.
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Note that this port can technically be used to play Quake under X, but I
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don't recommend it. It's slow, small, and prone to crashing. If you want to
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host a very fast and responsive Quake game, use this. If you want to play it,
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run DOS.
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Shameless plug: I've also ported qcc, the QuakeC compiler to let server
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ops make their own quake games. You do need registered Quake to do this, but
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it's well worth it. Look for qcc in the games collection of FreeBSD's ports
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repository.
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--
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j.
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