freebsd-ports/games/dangerdeep/files/patch-SConstruct
Jean-Yves Lefort 6231e66475 Add dangerdeep.
Danger from the deep (aka dangerdeep) is a Free / Open Source World War II
German submarine simulation. It is currently available for FreeBSD, Linux/i386
and Windows, but since it uses SDL/OpenGL it should be portable to other
operating systems or platforms.

WWW: http://dangerdeep.sourceforge.net/

PR:		ports/88168
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-10-29 14:17:01 +00:00

72 lines
2.5 KiB
Text

--- SConstruct.orig Mon Oct 17 20:45:59 2005
+++ SConstruct Sat Oct 29 14:30:06 2005
@@ -2,6 +2,11 @@
import os
import sys
+################ FreeBSD port variables
+LOCALBASE = os.environ['LOCALBASE']
+X11BASE = os.environ['X11BASE']
+SDL_CONFIG = os.environ['SDL_CONFIG']
+
################ global config values
version = '0.1.0'
if ARGUMENTS.get('version', 0):
@@ -67,10 +72,12 @@
else:
print "Compiling for Unix/Posix/Linux Environment"
env = Environment(ENV = os.environ)
- env.Append(CPPPATH = ['/usr/include/SDL', '/usr/include/GL'])
- libpath = ['/usr/X11R6/lib']
+ env.Replace(CC = os.environ['CC'])
+ env.Replace(CXX = os.environ['CXX'])
+ env.Append(CPPPATH = [LOCALBASE + '/include', LOCALBASE + '/include/SDL11', X11BASE + '/include', X11BASE + '/include/GL'])
+ libpath = [LOCALBASE + '/lib', X11BASE + '/lib']
gllibs = ['GL', 'GLU']
- sdllibs = ['SDL', 'SDL_image']
+ sdllibs = ['SDL_image']
ccflags = '-Wall `sdl-config --cflags`'
if (debug >= 3):
ccflags += ' -g -pg -O3' # profiling
@@ -92,31 +99,28 @@
if (cvedit == 1):
env.Append(CPPDEFINES = ['CVEDIT'])
# check for mmx/sse support
- cpuinfof = open('/proc/cpuinfo', 'r')
+ cpuinfof = os.popen('sysctl -n hw.instruction_sse')
cpuinfol = cpuinfof.readlines()
mmxsupported = False
ssesupported = False
for i in cpuinfol:
- if i.startswith('flags'):
- m = Split(i)
- for j in m:
- if j == 'mmx':
- mmxsupported = True
- elif j == 'sse':
- ssesupported = True
- break
+ if i == '1\n':
+ mmxsupported = True
+ ssesupported = True
if (usex86sse == 0) and (mmxsupported and ssesupported):
usex86sse = 1
if usex86sse >= 1:
env.Append(CPPDEFINES = ['USE_SSE'])
osspecificsrc += ['water_sse.cpp']
print 'Using x86 SSE/MMX optimizations.'
- env.Append(CCFLAGS = ccflags)
+ env.Replace(CCFLAGS = os.environ['CFLAGS'])
+ env.Replace(CXXFLAGS = os.environ['CXXFLAGS'] + ' `' + SDL_CONFIG + ' --cflags`')
+ env.Append(LINKFLAGS = '`' + SDL_CONFIG + ' --libs`')
datadir = installdatadir
- build_dir = 'linux'
+ build_dir = 'freebsd'
# check for broken libGL, ignore undefined symbols then
- if (os.system('grep glBindProgram /usr/include/GL/gl*.h > /dev/null') == 0):
- gllibdirs = ['/usr/X11R6/lib/', '/usr/lib/', '/usr/local/lib/']
+ if (os.system('grep glBindProgram ' + X11BASE + '/include/GL/gl*.h > /dev/null') == 0):
+ gllibdirs = [X11BASE + '/lib/', '/usr/lib/', LOCALBASE + '/lib/']
gllibdir = ''
for i in gllibdirs:
if (os.system('test -f '+i+'libGL.so') == 0):