freebsd-ports/games/palomino/Makefile
Pav Lucistnik a5da149803 - Mark BROKEN: does not compile
Reported by:	pointyhat
2011-03-26 23:21:58 +00:00

100 lines
3 KiB
Makefile

# New ports collection makefile for: palomodulesmemino
# Date created: 28 August 2006
# Whom: Andrew Pantyukhin <infofarmer@FreeBSD.org>
#
# $FreeBSD$
#
PORTNAME= palomino
PORTVERSION= 20101112
CATEGORIES= games
MASTER_SITES= ftp://ftp.palomino3d.org/sim/
DISTFILES= ${PORTNAME}_src_${PORTVERSION}${EXTRACT_SUFX} \
${PORTNAME}_data_misc_${MISC_VER}${EXTRACT_SUFX} \
${PORTNAME}_data_models_${MODELS_VER}${EXTRACT_SUFX} \
${PORTNAME}_data_sounds_${SOUNDS_VER}${EXTRACT_SUFX} \
${PORTNAME}_data_terrain_${TERRAIN_VER}${EXTRACT_SUFX}
MAINTAINER= amdmi3@FreeBSD.org
COMMENT= Action flight simulator with its own 3D engine
LIB_DEPENDS= osg.55:${PORTSDIR}/graphics/osg
BROKEN= does not compile
USE_BZIP2= yes
USE_GL= gl
USE_CMAKE= yes
USE_LUA= 5.1
LUA_COMPS= lua:build
MAKE_JOBS_SAFE= yes
MISC_VER= 20091027
MODELS_VER= 20090615
SOUNDS_VER= 20080704
TERRAIN_VER= 20080206
WRKSRC= ${WRKDIR}/${PORTNAME}
OPTIONS= JOYSTICK "Enable joystick support through linux-js" off \
PLIB "Enable sound support through plib" off \
GUI "Enable FLTK GUI" on
# Broken
# SDL "SDL support for input and sound" on \
.include <bsd.port.pre.mk>
.if defined(WITH_JOYSTICK)
BUILD_DEPENDS+= ${LOCALBASE}/include/linux/joystick.h:${PORTSDIR}/devel/linux-js
RUN_DEPENDS+= ${LOCALBASE}/include/linux/joystick.h:${PORTSDIR}/devel/linux-js
.endif
#.if !defined(WITHOUT_SDL)
#USE_SDL+= sdl mixer
#BROKEN= does not build
#.endif
.if defined(WITHOUT_PLIB)
BUILD_DEPENDS+= ${LOCALBASE}/lib/libplibsl.a:${PORTSDIR}/x11-toolkits/plib
.endif
.if !defined(WITHOUT_GUI)
LIB_DEPENDS+= fltk.1:${PORTSDIR}/x11-toolkits/fltk
.endif
post-patch:
@${FIND} ${WRKSRC}/CMakeModules -type f -print0 | ${XARGS} -0 \
${REINPLACE_CMD} -e 's|/usr/local|${LOCALBASE}|g'
@${REINPLACE_CMD} -e '/ rt / d' ${WRKSRC}/CMakeModules/libraries.cmake
@${REINPLACE_CMD} -e '/COMMAND/ s|lua|${LUA_CMD}|' \
${WRKSRC}/build/lua_bind/CMakeLists.txt
@${REINPLACE_CMD} -e '/FIND_PACKAGE(/ s|)| REQUIRED)|' \
${WRKSRC}/CMakeModules/libraries.cmake
@${REINPLACE_CMD} -e '/COMPILE_WITH_OSSIM/ d' ${WRKSRC}/CMakeLists.txt
.if !defined(WITH_JOYSTICK)
@${REINPLACE_CMD} -e '/COMPILE_WITH_LINUX_JOYSTICK/ d' ${WRKSRC}/CMakeLists.txt
.endif
.if defined(WITHOUT_SDL)
@${REINPLACE_CMD} -e '/COMPILE_WITH_SDL/ d' ${WRKSRC}/CMakeLists.txt
.endif
.if !defined(WITH_PLIB)
@${REINPLACE_CMD} -e '/COMPILE_WITH_PLIB/ d' ${WRKSRC}/CMakeLists.txt
.endif
.if defined(WITHOUT_GUI)
@${REINPLACE_CMD} -e '/COMPILE_WITH_FLTK/ d' ${WRKSRC}/CMakeLists.txt
.endif
@${REINPLACE_CMD} -e 's|string sDataDir|&="${DATADIR}/data/"|'\
${WRKSRC}/src/base/conf.cc
@${REINPLACE_CMD} -e '/LUABIND_SCRIPTS_DIR/ s|"scripts"|"${DATADIR}/scripts"|' \
${WRKSRC}/src/lua_bind/defs.hh
@${REINPLACE_CMD} -e 's|doc/html/|${DOCSDIR}/|' ${WRKSRC}/src/gui/gui.cc
post-install:
${MKDIR} ${DATADIR}
cd ${WRKSRC}/ && ${COPYTREE_SHARE} "data scripts" ${DATADIR}/
# docs are used from within the game, so this is unconditional
${MKDIR} ${DOCSDIR}
cd ${WRKSRC}/doc/html && ${COPYTREE_SHARE} "*" ${DOCSDIR}/
.include <bsd.port.post.mk>