freebsd-ports/games/sdb/Makefile
Tijl Coosemans 9f8b4bcde3 Support LIBS like LDFLAGS.
- Add LIBS="${LIBS}" to MAKE_ENV and CONFIGURE_ENV.
- Add an option helper for LIBS.
- Adjust all ports that already use LIBS.  Also remove references to
  PTHREAD_CFLAGS and PTHREAD_LIBS while here.
- Some ports did not support having a LIBS environment variable and
  required additional patches.

Somewhat simplified a linker command line looks like:

${CC} ${src_LDFLAGS} ${LDFLAGS} ${src_LIBS} ${LIBS}

where src_LDFLAGS and src_LIBS are controlled by upstream and LDFLAGS and
LIBS can be controlled by us.  If possible -L and -l flags need to be
added to LIBS to make sure they appear after any -L and -l flags set by
upstream.  Many ports currently add -L${LOCALBASE}/lib to LDFLAGS but this
may appear too early on the command line causing installed libraries to
be linked in instead of freshly built ones.

Additional changes:
benchmarks/netio: Replace WITH_IPV6 with an IPV6 option.
comms/gnokii: Replace some patches with USES=pathfix.  Also remove -fPIC.
graphics/gimageview: USES=libtool and install desktop file in DESKTOPDIR.
graphics/visionworkbench: Remove FreeBSD 7 support.
multimedia/libmovtar: New LIB_DEPENDS syntax.
multimedia/opencinematools: Use standard do-build.
net/siproxd: USES=libtool:keepla (port actually needs .la files for plugins)
net-mgmt/nagios: Remove -fPIC.
net-mgmt/nagios4: Remove -fPIC.
print/cups-base: Only add -lssp_nonshared on i386 and OSVERSION < 1000036.
security/p11-kit: Replace PTHREAD_LIBS in CONFIGURE_ENV with
ac_cv_func_pthread_mutexattr_init=no in CONFIGURE_ARGS.  This skips a test
in configure that falsely detects pthread_mutexattr_init in our libc.
sysutils/dar: Fix iconv detection.
x11/rxvt-unicode: Remove -lstdc++ and patch configure to remove a FreeBSD
hack and use $CXX as linker as on other platforms.

PR:		190592
Exp-run by:	antoine
Approved by:	portmgr (antoine)
2014-06-11 14:49:59 +00:00

69 lines
1.7 KiB
Makefile

# Created by: Dmitry Marakasov <amdmi3@amdmi3.ru>
# $FreeBSD$
PORTNAME= sdb
PORTVERSION= 1.0.2
PORTREVISION= 12
CATEGORIES= games
MASTER_SITES= http://stage.gamecreation.org/shotgund/ \
http://mirror.amdmi3.ru/distfiles/
DISTFILES= ${DISTNAME}${EXTRACT_SUFX}
EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
MAINTAINER= amdmi3@FreeBSD.org
COMMENT= Futuristic overhead shooter
LICENSE= GPLv2
USES= gmake
USE_SDL= mixer image sdl
USE_GL= gl glu
BUILD_WRKSRC= ${WRKSRC}/src
CXXFLAGS+= `${SDL_CONFIG} --cflags`
LIBS+= `${SDL_CONFIG} --libs` -lSDL_image -lSDL_mixer -lGL -lGLU
MAKE_ARGS= CPP="${CXX}" CXXFLAGS="${CXXFLAGS}" LIBS="${LIBS}"
PLIST_FILES= bin/sdb
PORTDOCS= *
PORTDATA= *
DESKTOP_ENTRIES="Shotgun Debugger" \
"${COMMENT}" \
"" \
"${PORTNAME}" \
"Game;ActionGame;" \
""
OPTIONS_DEFINE= DOCS
.include <bsd.port.options.mk>
.if ${ARCH} != "powerpc" && ${ARCH} != "sparc64"
PLIST_SUB+= MODEL_SUFFIX="md2"
.else
# big-endian requires different set of models
DISTFILES+= shotgun-debugger-1.0.mac-ppc.zip
EXTRACT_DEPENDS+= ${UNZIP_CMD}:${PORTSDIR}/archivers/unzip
PLIST_SUB+= MODEL_SUFFIX="md2b"
post-extract:
${RM} ${WRKSRC}/models/*
@cd ${WRKSRC}/models && \
${RM} -f * && \
${UNZIP_CMD} -qj ${DISTDIR}/shotgun-debugger-1.0.mac-ppc.zip \
'sdb-1.0-macosx/models/*.md2b'
.endif
post-patch:
@${REINPLACE_CMD} -Ee 's,(levels|models|snd|sprites)/,${DATADIR}/&,g' \
${WRKSRC}/src/sdb.h ${WRKSRC}/src/game.cpp
do-install:
${INSTALL_PROGRAM} ${WRKSRC}/src/sdb ${STAGEDIR}${PREFIX}/bin
cd ${WRKSRC} && ${COPYTREE_SHARE} "levels models snd sprites" ${STAGEDIR}${DATADIR}
${MKDIR} ${STAGEDIR}${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/README ${STAGEDIR}${DOCSDIR}
.include <bsd.port.mk>