id Software has released Linux binaries for Quake 4! Hooray!
They seem to work on FreeBSD as well (worked on my machine,
about 5 FPS ;-)).
There isn't a port for it at the moment, so I've made one.
I don't feel like maintaining it, because I can't really
test it on my machine.
The port isn't complete; There isn't a switch to install
dedicated only (wouldn't be hard though) and I guess we
shouldn't be able to build packages from it.
Have fun! :-)
* Renamed it to games/linux-quake4 to stay consistent with other quake ports.
PR: ports/87764
Submitted by: Ed Schouten <ed@fxq.nl>
This is the FreeBSD Ports Collection. For an easy to use
WEB-based interface to it, please see:
http://www.freebsd.org/ports
For general information on the ports collection, please see the
FreeBSD Handbook which is available from:
file://localhost/usr/share/doc/handbook/handbook.html
(if you installed the doc distribution on your machine)
Or:
http://www.freebsd.org/doc/en_US.ISO8859-1/books/handbook/
for the latest official version from FreeBSD-current.
The section "The Ports Collection" will tell you how to use the
ports and packages and the "Porting Applications" section
describes how one can contribute to the ports collection.
If you would like to search for a given port, you can do so easily
by saying:
make search key="<keyword>"
Which will generate a list of all ports matching <keyword>.
NOTE: This tree can GROW significantly in size during normal usage!
The distribution tar files can and do accumulate in /usr/ports/distfiles,
and the individual ports will also use up lots of space in their work
subdirectories unless you remember to "make clean" after you're done
building a given port. /usr/ports/distfiles can also be periodically
cleaned without ill-effect, though if you don't have the original
distribution tarball(s) for something on CDROM then you will need to pull
it all over your network connection again if you ever try to build the
associated port.