b937e407b4
New stuff - Ability to send out squads to raid sites, rescuing prisoners and recovering artifacts - Display cases and pedestals, museum zones, both in forts and other sites - Can view the world map w/ rumors from fort mode - Artifacts created during worldgen: dwarf moods, named heroic objects, holy relics, heirlooms - New artifact events in play and worldgen: questers seek artifacts and ask for or steal them, invaders demand artifacts - New historical events associated to the creation of artifacts (used in fort and worldgen) - Agents used by civilizations to gather information, can assume cover identities - Improved kobold site maps - Goblin site denizens demand an identity instead of immediately attacking every stranger - More modding control over pets and other animals - Adventurer can assume a cover identity at will - Adventurer can name their possessions - New adventurer reputations related to artifacts - New religious activity: monks, pilgrims and prophets - Museums and other room types can be added to fort locations like taverns and libraries - Various additional data in the XML export Major bug fixes - Fixed weapon trap crash vs. item breakage - Fixed bug preventing monster slayers from visiting those forts with monsters to slay - Made animated skulls, hair and other bits easier to pulp - Made idle and vermin-hunting dwarves come down from trees more successfully - Made thirst/hunger and being pushed out of the way less likely to terminate dances Other bug fixes/tweaks - Alphabetized broad stock screen categories - Fixed problem with historical bodies not respecting wounds/processing - Fixed bug causing religions to worship too many gods, with duplicates - Made simple burrow beasts start in caves as possible - Fixed broken historical collection linkage with beast attacks during festivals - Fixed one instance of broken animal person greetings - Stopped natural animals from w.g. rampaging through sites owned by entities at peace with wildlife - Took age into account for w.g. fights vs. body size (e.g. proper dragon size) - Stopped people from being enough to satisfy a need to see great beasts - Made visitors less nervous about going to neutral locations |
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