617878070a
. Don't install everything in ${PREFIX}/dgd instead place the executables, docs and configuration in the standard places and place the mudlib in DATADIR. . Don't use the packing list as a list of things to install. . Fix up the configuration file to point to the install locations. . Add a sample rc script which can be used to start and stop dgd with this mudlib (need a 5.x RCng version as well). . Create a user to run the dgd service as (this is the same user as used by the net/dgd port). . More standard Makefile. . Add a post-extract target which removes the need for do-build. . Add a do-configure target and remove the obsolete configure script. . Remove devel from CATEGORIES, it really doesn't belong. This port should really just be in games, but thats another story. . Catch up dependencies with changes to net/dgd.
17 lines
742 B
Text
17 lines
742 B
Text
$FreeBSD$
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--- lpmud.dgd.orig Thu Dec 12 17:57:25 1996
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+++ lpmud.dgd Thu Aug 28 14:52:40 2003
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@@ -1,10 +1,10 @@
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telnet_port = 2000; /* telnet port number */
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binary_port = 1999; /* binary port number */
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-directory = "/usr/local/mud/2.4.5";/* base directory (MUST be absolute) */
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+directory = "%%DATADIR%%/lpmud";/* base directory (MUST be absolute) */
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users = 40; /* max # of users */
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editors = 41; /* max # of editor sessions */
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ed_tmpfile = "../tmp/ed"; /* proto editor tmpfile */
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-swap_file = "../tmp/swap"; /* swap file */
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+swap_file = "../tmp/dgd-lpmud.swap";/* swap file */
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swap_size = 20960; /* # sectors in swap file */
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cache_size = 100; /* # sectors in swap cache */
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sector_size = 1024; /* swap sector size */
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