- Use Q1DIR directly, instead of assigning it to DATADIR. Approved by: garga (mentor, implicitly)
31 lines
951 B
C
31 lines
951 B
C
--- ./gl_screen.c.orig Sun Apr 16 16:15:48 2006
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+++ ./gl_screen.c Sat May 20 10:00:24 2006
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@@ -728,8 +728,9 @@
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void SCR_ScreenShot_f (void)
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{
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int i, success;
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- char name[MAX_OSPATH], ext[4], *sshot_dir = "joequake/shots";
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+ char name[MAX_OSPATH], ext[4], sshot_dir[MAX_OSPATH];
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+ snprintf(sshot_dir, sizeof(sshot_dir), "%s/shots", com_gamedir);
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if (Cmd_Argc() == 2)
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{
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Q_strncpyz (name, Cmd_Argv(1), sizeof(name));
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@@ -747,7 +748,7 @@
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for (i=0 ; i<999 ; i++)
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{
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Q_snprintfz (name, sizeof(name), "joequake%03i.%s", i, ext);
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- if (Sys_FileTime(va("%s/%s/%s", com_basedir, sshot_dir, name)) == -1)
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+ if (Sys_FileTime(va("%s/%s", sshot_dir, name)) == -1)
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break; // file doesn't exist
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}
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@@ -763,7 +764,7 @@
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return;
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}
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- success = SCR_ScreenShot (va("%s/%s", sshot_dir, name));
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+ success = SCR_ScreenShot(va("%s/%s", sshot_dir, name));
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Con_Printf ("%s %s\n", success ? "Wrote" : "Couldn't write", name);
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}
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