freebsd-ports/games/joequake/files/patch-gl_screen.c
Alejandro Pulver 624ff38926 - Fix building in non i386 architectures (change in Makefile.linux).
- Use Q1DIR directly, instead of assigning it to DATADIR.

Approved by:	garga (mentor, implicitly)
2006-05-20 13:29:07 +00:00

31 lines
951 B
C

--- ./gl_screen.c.orig Sun Apr 16 16:15:48 2006
+++ ./gl_screen.c Sat May 20 10:00:24 2006
@@ -728,8 +728,9 @@
void SCR_ScreenShot_f (void)
{
int i, success;
- char name[MAX_OSPATH], ext[4], *sshot_dir = "joequake/shots";
+ char name[MAX_OSPATH], ext[4], sshot_dir[MAX_OSPATH];
+ snprintf(sshot_dir, sizeof(sshot_dir), "%s/shots", com_gamedir);
if (Cmd_Argc() == 2)
{
Q_strncpyz (name, Cmd_Argv(1), sizeof(name));
@@ -747,7 +748,7 @@
for (i=0 ; i<999 ; i++)
{
Q_snprintfz (name, sizeof(name), "joequake%03i.%s", i, ext);
- if (Sys_FileTime(va("%s/%s/%s", com_basedir, sshot_dir, name)) == -1)
+ if (Sys_FileTime(va("%s/%s", sshot_dir, name)) == -1)
break; // file doesn't exist
}
@@ -763,7 +764,7 @@
return;
}
- success = SCR_ScreenShot (va("%s/%s", sshot_dir, name));
+ success = SCR_ScreenShot(va("%s/%s", sshot_dir, name));
Con_Printf ("%s %s\n", success ? "Wrote" : "Couldn't write", name);
}