freebsd-ports/games/quake2-zaero/files/Makefile

109 lines
1.6 KiB
Makefile

# $FreeBSD$
SHLIB= game
SHLIB_NAME= game.so
SRCS= g_ai.c \
g_cmds.c \
g_combat.c \
g_func.c \
g_items.c \
g_local.h \
g_main.c \
g_misc.c \
g_monster.c \
g_phys.c \
g_save.c \
g_spawn.c \
g_svcmds.c \
g_target.c \
g_trigger.c \
g_turret.c \
g_utils.c \
g_weapon.c \
game.h \
m_actor.c \
m_actor.h \
m_berserk.c \
m_berserk.h \
m_boss2.c \
m_boss2.h \
m_boss3.c \
m_boss31.c \
m_boss31.h \
m_boss32.c \
m_boss32.h \
m_brain.c \
m_brain.h \
m_chick.c \
m_chick.h \
m_flash.c \
m_flipper.c \
m_flipper.h \
m_float.c \
m_float.h \
m_flyer.c \
m_flyer.h \
m_gladiator.c \
m_gladiator.h \
m_gunner.c \
m_gunner.h \
m_hover.c \
m_hover.h \
m_infantry.c \
m_infantry.h \
m_insane.c \
m_insane.h \
m_medic.c \
m_medic.h \
m_move.c \
m_mutant.c \
m_mutant.h \
m_parasite.c \
m_parasite.h \
m_player.h \
m_rider.h \
m_soldier.c \
m_soldier.h \
m_supertank.c \
m_supertank.h \
m_tank.c \
m_tank.h \
p_client.c \
p_hud.c \
p_trail.c \
p_view.c \
p_weapon.c \
q_shared.c \
q_shared.h \
z_acannon.c \
z_ai.c \
z_anim.c \
z_anim.h \
z_boss.c \
z_boss.h \
z_camera.c \
z_debug.c \
z_debug.h \
z_frames.c \
z_frames.h \
z_handler.c \
z_handler.h \
z_hound.c \
z_hound.h \
z_item.c \
z_list.c \
z_list.h \
z_mtest.c \
z_sentien.c \
z_sentien.h \
z_spawn.c \
z_trigger.c \
z_weapon.c
CFLAGS+= -Dstricmp=strcasecmp -ffast-math -funroll-loops \
-fomit-frame-pointer -fexpensive-optimizations
LDFLAGS+= -L/lib -L/usr/lib -lm
.include <bsd.lib.mk>