freebsd-ports/games/q3cellshading/Makefile
Alexey Dokuchaev abba8af75e - Trim old-school Makefile header
- Fix a typo in OPTIONS_DEFAULT (CLIETN -> CLIENT)
- Reindent and generally cleanup Makefile
- Reformat port description for better readability
2013-03-16 17:34:10 +00:00

117 lines
2.7 KiB
Makefile

# Created by: Alejandro Pulver <alepulver@FreeBSD.org>
# $FreeBSD$
PORTNAME= q3cellshading
PORTVERSION= 1.0
PORTREVISION= 1
CATEGORIES= games
MASTER_SITES= SF
DISTNAME= q3cel-${PORTVERSION}-src
MAINTAINER= ports@FreeBSD.org
COMMENT= Quake III engine with Cell Shading capabilities
ONLY_FOR_ARCHS= i386
ONLY_FOR_ARCHS_REASON= does not run properly; try games/ioquake3 with option
USE_ZIP= yes
USE_DOS2UNIX= yes
USE_GMAKE= yes
WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION}
BUILD_WRKSRC= ${WRKSRC}/code/unix
LIBDIR= ${PREFIX}/lib/${PORTNAME}
MAKE_ENV= LIBDIR="${LIBDIR}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
VM_ARCHS= i386 powerpc
OPTIONS_DEFINE= GAMELIBS OPTIMIZED_CFLAGS
OPTIONS_MULTI= FLAVOR
OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED SMP_CLIENT
OPTIONS_DEFAULT= CLIENT DEDICATED OPTIMIZED_CFLAGS SMP_CLIENT
CLIENT_DESC= Build client
DEDICATED_DESC= Build dedicated server
GAMELIBS_DESC= Force building game libraries
SMP_CLIENT_DESC= Build SMP (threaded) client
.include <bsd.port.pre.mk>
.if ${ARCH} == "i386"
BUILD_DEPENDS= nasm:${PORTSDIR}/devel/nasm
.endif
.for arch in ${ARCH}
. if ${VM_ARCHS:M${arch}} != ""
HAVE_VM_COMPILED= yes
. endif
.endfor
.if !defined(HAVE_VM_COMPILED)
MAKE_ENV+= DLL_ONLY=true
.endif
.if ${PORT_OPTIONS:MCLIENT} || ${PORT_OPTIONS:MSMP_CLIENT}
USE_GL= yes
USE_XORG= xxf86dga
.endif
.if ${PORT_OPTIONS:MCLIENT}
MAKE_ENV+= CLIENT=YES
PLIST_SUB+= CLIENT=""
Q3BIN+= quake3
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if ${PORT_OPTIONS:MDEDICATED}
MAKE_ENV+= DEDICATED=YES
PLIST_SUB+= DEDICATED=""
Q3BIN+= q3ded
.else
PLIST_SUB+= DEDICATED="@comment "
.endif
.if ${PORT_OPTIONS:MGAMELIBS} || !defined(HAVE_VM_COMPILED)
MAKE_ENV+= GAMELIBS=YES
PLIST_SUB+= GAMELIBS=""
.else
PLIST_SUB+= GAMELIBS="@comment "
.endif
.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
MAKE_ENV+= OPTIMIZED_CFLAGS=YES
.endif
.if ${PORT_OPTIONS:MSMP_CLIENT}
MAKE_ENV+= SMP=YES PTHREAD_LIBS="${PTHREAD_LIBS}"
PLIST_SUB+= SMP=""
Q3BIN+= quake3-smp
.else
PLIST_SUB+= SMP="@comment "
.endif
post-patch:
@${REINPLACE_CMD} -e 's|botlib\.log|/dev/null|' \
${WRKSRC}/code/botlib/be_interface.c
@${REINPLACE_CMD} -e \
's|//[[:blank:]]*\(Swap_Init[[:blank:]]*();\)|\1|' \
${WRKSRC}/code/botlib/be_interface.c \
${WRKSRC}/code/renderer/tr_init.c
do-install:
.for bin in ${Q3BIN}
# Adjust program names to avoid conflicts with other Quake3 ports
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${bin} \
${PREFIX}/bin/${bin:C/(quake3|q3)/\1cel/}
.endfor
.if ${PORT_OPTIONS:MGAMELIBS} || !defined(HAVE_VM_COMPILED)
.for dir in baseq3 missionpack
@${MKDIR} ${LIBDIR}/${dir}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${dir}/*.so ${LIBDIR}/${dir}
.endfor
.endif
.include "${.CURDIR}/../quake3-data/Makefile.include"
.include <bsd.port.post.mk>