3c0bbaa33b
Detailed maintainer log: - Update graphics/blender to 2.79b - Add Alembic option to include graphics/alembic for import/export options - Modernize cmake options - Add py-numpy as a dependency now that flavours can give us the py35 version. This is expected to be in place by several addons. - Add USES=compiler:c++14-lang to build using clang50, this fixes the build on 10.4 and is already a dependency through opengl. PR: 227644 Submitted by: FreeBSD@ShaneWare.Biz (maintainer)
116 lines
2.6 KiB
Text
116 lines
2.6 KiB
Text
# $FreeBSD$
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OPTIONS_DEFINE= \
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ALEMBIC \
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ALEMBIC_HDF5 \
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AVI \
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BULLET \
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CAMERATRACK \
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CINEON \
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COLLADA \
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COMPOSITOR \
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CYCLES \
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CYCLESOSL \
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DDS \
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FFMPEG \
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FFTW3 \
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FRAMESERVER \
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FREESTYLE \
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GAMEENGINE \
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HDR \
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HEADLESS \
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INPUT_NDOF \
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JACK \
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LZO \
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LZMA \
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MENU \
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MOD_BOOLEAN \
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MOD_FLUID \
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MOD_OCEANSIM \
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MOD_REMESH \
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MOD_SMOKE \
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NLS \
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OPENAL \
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OPENCOLORIO \
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OPENEXR \
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OPENIMAGEIO \
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OPENJPEG \
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OPENSUBDIV \
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PLAYER \
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RAYOPTIMIZATION \
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SDL \
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SNDFILE \
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TIFF \
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XINPUT \
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XF86VMODE
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OPTIONS_DEFAULT= \
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ALEMBIC \
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ALEMBIC_HDF5 \
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AVI \
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BULLET \
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CAMERATRACK \
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CINEON \
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COMPOSITOR \
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CYCLES \
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DDS \
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FFMPEG \
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FFTW3 \
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FRAMESERVER \
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FREESTYLE \
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GAMEENGINE \
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HDR \
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INPUT_NDOF \
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LZO \
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LZMA \
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MENU \
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MOD_BOOLEAN \
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MOD_FLUID \
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MOD_OCEANSIM \
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MOD_REMESH \
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MOD_SMOKE \
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OPENAL \
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OPENCOLORIO \
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OPENEXR \
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OPENIMAGEIO \
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OPENJPEG \
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RAYOPTIMIZATION \
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SDL \
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TIFF \
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XINPUT \
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XF86VMODE
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ALEMBIC_DESC= Enable Alembic file support
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ALEMBIC_HDF5_DESC= Enable Alembic hdf5 file support
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AVI_DESC= Enable Blender's own AVI file support
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BULLET_DESC= Bullet physics engine
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CINEON_DESC= CINEON and DPX graphics format support
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CAMERATRACK_DESC= Camera tracking support
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COLLADA_DESC= Enable read/write support for COLLADA files
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COMPOSITOR_DESC= Use the tile-based nodal compositor
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CYCLES_DESC= Cycles render engine support
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CYCLESOSL_DESC= Shading support for the cycles render engine
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DDS_DESC= DDS graphics format support
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FFTW3_DESC= Use fftw for smoke and audio effects
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FRAMESERVER_DESC= Image FrameServer support for rendering
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FREESTYLE_DESC= Enable advanced edges rendering
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GAMEENGINE_DESC= Enable the game engine
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HDR_DESC= Generic high dynamic-range (HDR) support
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HEADLESS_DESC= Disable user interface (for render-farms)
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INPUT_NDOF_DESC= Enable NDOF input device support
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LZO_DESC= Fast compression support
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LZMA_DESC= Best compression support
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MENU_DESC= Install desktop menu
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MOD_BOOLEAN_DESC= Boolean modifier support
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MOD_FLUID_DESC= Fluid simulation support
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MOD_OCEANSIM_DESC= Ocean simulation support
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MOD_REMESH_DESC= Remesh modifier support
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MOD_SMOKE_DESC= Smoke simulation support
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OPENCOLORIO_DESC= OpenColorIO-based color management support
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OPENIMAGEIO_DESC= OpenImageIO image processing support
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OPENSUBDIV_DESC= Use the OpenSubDiv library for surface subdivision
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PLAYER_DESC= Enable blender player
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RAYOPTIMIZATION_DESC= Enable SSE optimizatons for raytracing
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SDL_DESC= Audio and Joystick support using SDL
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XINPUT_DESC= X11 Xinput (tablet) support
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XF86VMODE_DESC= X11 video mode switching support
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