freebsd-ports/games/stvef-paks/Makefile
Boris Samorodov 0263b9d868 Welcome to the new linux ports infrastructure which allows using
both current (fc4) and future linux (f8) distributions at one
ports tree.

The patch contains full changes to ports/Mk files and all ports involved.
But only infrastructure is changed. The resulting packages are the same as
before. Hence no need to bump PORTREVISIONs.

The idea was taken from bsd.gnome.mk and others.

More than 130 ports are switched to follow a new linux infrastructure
introduced by changes to bsd.port.mk, bsd.linux-rpm.mk and a new
bsd.linux-apps.mk.

Thanks for all who was involved and helped me with this work.
And help from Alexander Leidinger was incredible.

Other changes are coming. Stay tuned!

PR:		ports/132510
Submitted by:	bsam (me)
Exp-run by:	portmgr (pav)
2009-03-19 17:28:51 +00:00

57 lines
1.8 KiB
Makefile

# New ports collection makefile for: Star Trek Voyager: Elite Force paks
# Date created: Sat Jul 15 14:27:16 SAST 2000
# Whom: nik@FreeBSD.org
#
# $FreeBSD$
#
PORTNAME= stvef-paks
PORTVERSION= 1.0
PORTREVISION= 2
CATEGORIES= games linux
MASTER_SITES= #
DISTFILES= pak0.pk3
DIST_SUBDIR= stvef
IGNOREFILES= ${ALLFILES}
MAINTAINER= ports@FreeBSD.org
COMMENT= Star Trek Voyager: Elite Forces dedicated server for Linux .pk3 files
# Make this a BUILD_DEPENDS too, so that it can create the
# directory hierarchy for us.
BUILD_DEPENDS= ${LOCALBASE}/games/stvef/linuxstvefded_1.2-static:${PORTSDIR}/games/stvef-server
RUN_DEPENDS= ${BUILD_DEPENDS}
ONLY_FOR_ARCHS= i386
USE_LINUX= yes
USE_LINUX_APPS= xorglibs
EXTRACT_ONLY= # Don't extract anything
GAMEDIR= ${PREFIX}/games/stvef/
.include <bsd.port.pre.mk>
# The only file we *must* have (I think) is pak0.pk3
.if !exists(${DISTDIR}/stvef/pak0.pk3)
IGNORE=You must manually copy all the files from the BaseEF directory of the original CD-ROM (or an installed version of the game) to the ${DISTDIR}/stvef directory and then run make again.
.endif
# Abuse the build target to generate ${PLIST}. We can't have a fixed
# ${PLIST}, because the contents of the stvef directory will depend on which
# .pk3 files they copy over, and the patch level of the install they copied
# them from. So assume that the user knows what they're doing, and blindly
# install everything (including non-.pk3 files, which might be necessary).
do-build:
${RM} -f ${PLIST}
for file in ${DISTDIR}/stvef/*; do \
b=`basename $$file`; \
${ECHO_CMD} games/stvef/baseEF/$$b >> ${PLIST}; \
done
do-install:
${MKDIR} ${GAMEDIR}/baseEF
for file in ${DISTDIR}/stvef/*; do \
${INSTALL_DATA} $$file ${GAMEDIR}/baseEF; \
done
.include <bsd.port.post.mk>