dd6f9aecd2
upstream forgot to regenerate the build scripts. This makes the build use the correct version information and causes a library version bump. Use this opportunity to use USES=libtool instead of USES=libtool:oldver. Bump PORTREVISION on all dependent ports and convert them to USES=libtool where needed. Also use USES=(gmake, pathfix, tar) and new LIB_DEPENDS syntax here and there. games/freedink-engine: - Option helpers. - Staging. - Use dirrmtry for locale directories. games/oolite: - Staging. - Replace ECHO with ECHO_CMD. - Don't use GNUSTEP_PREFIX to install files because it expands to LOCALBASE rather than PREFIX. games/openssn: - Remove USES=desktop-file-utils. No MimeType field in desktop file. - Staging. - Install files in standard DATADIR. games/xblast: - Use proper options. - Staging. - Patch configure so normal make install can be used instead of do-install. - Replace TAR | TAR with COPYTREE_SHARE.
24 lines
561 B
Makefile
24 lines
561 B
Makefile
# Created by: Jesse Smith <jessefrgsmith@yahoo.ca>
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# $FreeBSD$
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PORTNAME= openssn
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PORTVERSION= 1.4
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PORTREVISION= 2
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CATEGORIES= games
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MASTER_SITES= SF/${PORTNAME}/${PORTNAME}-${PORTVERSION}
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MAINTAINER= jessefrgsmith@yahoo.ca
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COMMENT= Modern submarine simulator
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LICENSE= GPLv2
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USE_SDL= sdl gfx image mixer
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USE_XORG= x11 xau xdmcp xext xmu xpm xxf86vm
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WRKSRC= ${WRKDIR}/${PORTNAME}
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post-patch:
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@${REINPLACE_CMD} -E \
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-e '/cp|mkdir/s,\$$\(PREFIX\)|\$$\(DATADIR\),$$(DESTDIR)&,' \
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-e 's,share/man/man6,man/man6,' ${WRKSRC}/Makefile
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.include <bsd.port.mk>
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