freebsd-ports/games/openssn/Makefile
Tijl Coosemans dd6f9aecd2 Convert graphics/sdl_gfx to USES=libtool. Also set USE_AUTOTOOLS because
upstream forgot to regenerate the build scripts.  This makes the build use
the correct version information and causes a library version bump.  Use
this opportunity to use USES=libtool instead of USES=libtool:oldver.
Bump PORTREVISION on all dependent ports and convert them to USES=libtool
where needed.  Also use USES=(gmake, pathfix, tar) and new LIB_DEPENDS
syntax here and there.

games/freedink-engine:
- Option helpers.
- Staging.
- Use dirrmtry for locale directories.

games/oolite:
- Staging.
- Replace ECHO with ECHO_CMD.
- Don't use GNUSTEP_PREFIX to install files because it expands to
  LOCALBASE rather than PREFIX.

games/openssn:
- Remove USES=desktop-file-utils.  No MimeType field in desktop file.
- Staging.
- Install files in standard DATADIR.

games/xblast:
- Use proper options.
- Staging.
- Patch configure so normal make install can be used instead of do-install.
- Replace TAR | TAR with COPYTREE_SHARE.
2014-05-02 14:16:49 +00:00

24 lines
561 B
Makefile

# Created by: Jesse Smith <jessefrgsmith@yahoo.ca>
# $FreeBSD$
PORTNAME= openssn
PORTVERSION= 1.4
PORTREVISION= 2
CATEGORIES= games
MASTER_SITES= SF/${PORTNAME}/${PORTNAME}-${PORTVERSION}
MAINTAINER= jessefrgsmith@yahoo.ca
COMMENT= Modern submarine simulator
LICENSE= GPLv2
USE_SDL= sdl gfx image mixer
USE_XORG= x11 xau xdmcp xext xmu xpm xxf86vm
WRKSRC= ${WRKDIR}/${PORTNAME}
post-patch:
@${REINPLACE_CMD} -E \
-e '/cp|mkdir/s,\$$\(PREFIX\)|\$$\(DATADIR\),$$(DESTDIR)&,' \
-e 's,share/man/man6,man/man6,' ${WRKSRC}/Makefile
.include <bsd.port.mk>