freebsd-ports/games/mirrormagic/Makefile
Gerald Pfeifer 89f8b05214 Bump PORTREVISIONS for ports depending on the canonical version of GCC and
lang/gcc which have moved from GCC 4.8.5 to GCC 4.9.4 (at least under some
circumstances such as versions of FreeBSD or platforms).

In particular that is ports with USE_GCC=yes, USE_GCC=any, or one of
gcc-c++11-lib, openmp, nestedfct, c++11-lib as well as c++14-lang,
c++11-lang, c++0x, c11 requested via USES=compiler.
2016-11-20 09:38:08 +00:00

62 lines
1.6 KiB
Makefile

# Created by: Andrey Zakhvatov
# $FreeBSD$
PORTNAME= mirrormagic
PORTVERSION= 2.0.2
PORTREVISION= 15
CATEGORIES= games
MASTER_SITES= http://www.artsoft.org/RELEASES/unix/mirrormagic/ \
http://mirror.amdmi3.ru/distfiles/
MAINTAINER= amdmi3@FreeBSD.org
COMMENT= Arcade style game with stereo sound for X Window System
LICENSE= GPLv2
USES= gmake
MAKE_ARGS= CC="${CC}" MAKE="${MAKE_CMD}" OPTIONS="${CFLAGS}" \
RO_GAME_DIR="${DATADIR}" RW_GAME_DIR="${DATADIR}/scores" \
X11_PATH="${LOCALBASE}"
USE_GCC= any # doesn't start otherwise (UB?)
PORTDATA= *
PORTDOCS= *
DESKTOP_ENTRIES="Mirror Magic" \
"" \
"" \
"${PORTNAME}" \
"Game;LogicGame;" \
""
OPTIONS_DEFINE= SDL
OPTIONS_DEFAULT=SDL
SDL_USE= SDL=image,mixer,sdl
SDL_ALL_TARGET= sdl
SDL_USE_OFF= XORG=x11,xt
SDL_ALL_TARGET_OFF= x11
post-patch:
@${REINPLACE_CMD} -e 's|sdl-config|$$(SDL_CONFIG)|g' \
${WRKSRC}/src/Makefile
@${REINPLACE_CMD} -e 's|machine/soundcard.h|sys/soundcard.h|' \
${WRKSRC}/src/libgame/sound.h
@${REINPLACE_CMD} -e 's|machine/joystick.h|sys/joystick.h|' \
${WRKSRC}/src/tools.c
@${REINPLACE_CMD} -e 's|inline||' ${WRKSRC}/src/libgame/*.[ch]
do-install:
${INSTALL_PROGRAM} ${WRKSRC}/mirrormagic ${STAGEDIR}${PREFIX}/bin
@${MKDIR} ${STAGEDIR}${DATADIR}
cd ${WRKSRC} && ${COPYTREE_SHARE} "graphics levels music scores sounds" \
${STAGEDIR}${DATADIR}
${RMDIR} ${STAGEDIR}${DATADIR}/scores
${LN} -s /var/games/${PORTNAME} ${STAGEDIR}${DATADIR}/scores
@${MKDIR} ${STAGEDIR}${DOCSDIR}
.for file in CHANGES CREDITS README
${INSTALL_DATA} ${WRKSRC}/${file} ${STAGEDIR}${DOCSDIR}
.endfor
${MKDIR} ${STAGEDIR}/var/games/${PORTNAME}
.include <bsd.port.mk>