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games. Adaptive music, also known as interactive music or dynamic music, is music that reacts to what's happening on the video game. For example, if there is a battle going on, music will get more tense to stimulate the player's reaction to the battle. WWW: https://oamldev.github.io/
36 lines
731 B
Makefile
36 lines
731 B
Makefile
# Created by: Dmitry Marakasov <amdmi3@FreeBSD.org>
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# $FreeBSD$
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PORTNAME= oaml
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PORTVERSION= 1.3.2
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DISTVERSIONPREFIX= v
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CATEGORIES= audio
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MAINTAINER= amdmi3@FreeBSD.org
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COMMENT= Open Adaptive Music Library
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LICENSE= MIT
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LICENSE_FILE= ${WRKSRC}/LICENSE.md
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LIB_DEPENDS= libogg.so:audio/libogg \
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libvorbis.so:audio/libvorbis \
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libvorbisfile.so:audio/libvorbis
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USE_GITHUB= yes
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GH_ACCOUNT= oamldev
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USES= cmake
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CMAKE_ARGS= -DENABLE_UNITYPLUGIN:BOOL=OFF
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PORTDOCS= *
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OPTIONS_DEFINE= DOCS SOXR
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OPTIONS_DEFAULT= SOXR
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SOXR_LIB_DEPENDS= libsoxr.so:audio/libsoxr
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SOXR_CMAKE_BOOL= ENABLE_SOXR
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post-install-DOCS-on:
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@${MKDIR} ${STAGEDIR}${DOCSDIR}
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${INSTALL_DATA} ${WRKSRC}/README.md ${STAGEDIR}${DOCSDIR}/
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.include <bsd.port.mk>
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