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over the original map compiling tools for Half-Life. WWW: http://zhlt.info/
11 lines
553 B
Text
11 lines
553 B
Text
Zoner's Half-Life compile tools offer many improvements over the original
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map compiling tools for Half-Life, such as better lighting quality, faster
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vis times, switchable texture based lighting, support for brush entities
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casting shadows, removal of "sticky" edges, support for 64-bit processors,
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and much more.
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Please note that these tools are for use with the Half-Life 1 engine (also
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known as GoldSrc or GoldSource), not for the Source Engine used in Half-
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Life 2. For the Source Engine, refer to Custom Source Tools (CST).
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WWW: http://zhlt.info/
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