817f023959
of PBRT, from which it derives much inspiration. Written in portable C++, it implements unbiased as well as biased techniques, and contains heavy optimizations targeted towards current CPU architectures. Collada importer and CPU affinity are currently not supported on FreeBSD.
22 lines
1.3 KiB
Text
22 lines
1.3 KiB
Text
Mitsuba is a research-oriented rendering system in the style of PBRT, from
|
|
which it derives much inspiration. It is written in portable C++, implements
|
|
unbiased as well as biased techniques, and contains heavy optimizations
|
|
targeted towards current CPU architectures. Mitsuba is extremely modular: it
|
|
consists of a small set of core libraries and over 100 different plugins that
|
|
implement functionality ranging from materials and light sources to complete
|
|
rendering algorithms.
|
|
|
|
In comparison to other open source renderers, Mitsuba places a strong emphasis
|
|
on experimental rendering techniques, such as path-based formulations of
|
|
Metropolis Light Transport and volumetric modeling approaches. Thus, it may
|
|
be of genuine interest to those who would like to experiment with such
|
|
techniques that haven't yet found their way into mainstream renderers, and it
|
|
also provides a solid foundation for research in this domain.
|
|
|
|
Mitsuba comes with a command-line interface as well as a graphical frontend to
|
|
interactively explore scenes. While navigating, a rough preview is shown that
|
|
becomes increasingly accurate as soon as all movements are stopped. Once a
|
|
viewpoint has been chosen, a wide range of rendering techniques can be used to
|
|
generate images, and their parameters can be tuned from within the program.
|
|
|
|
WWW: http://mitsuba-renderer.org/
|