Drag-and-drop colors from the palette or from the board itself. The object is to determine the hidden combination of four colors. The game may be played in two modes: with replacement, which means that colors may repeat, and without replacement, which means that colors are unique. The user selects a choice of four colors and "commits" them. The program replies with an evaluation -- a black peg for a color that is placed correctly, and a white peg for a color that is in the wrong position. The user may make a total of eight queries. WWW: http://www.gnustep.it/marko/GMastermind/
10 lines
591 B
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10 lines
591 B
Text
Local/Applications/GMastermind2.app/GMastermind2
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Local/Applications/GMastermind2.app/Resources/French.lproj/Localizable.strings
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Local/Applications/GMastermind2.app/Resources/GMastermind2.desktop
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Local/Applications/GMastermind2.app/Resources/GMastermind2.tiff
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Local/Applications/GMastermind2.app/Resources/Info-gnustep.plist
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Local/Applications/GMastermind2.app/library_paths.openapp
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Local/Applications/GMastermind2.app/stamp.make
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@dirrm Local/Applications/GMastermind2.app/Resources/French.lproj
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@dirrm Local/Applications/GMastermind2.app/Resources
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@dirrm Local/Applications/GMastermind2.app
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