freebsd-ports/games/q3cellshading/Makefile
Stefan Eßer b7f05445c0 Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.

Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.

There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.

This commit implements such a proposal and moves one of the WWW: entries
of each pkg-descr file into the respective port's Makefile. A heuristic
attempts to identify the most relevant URL in case there is more than
one WWW: entry in some pkg-descr file. URLs that are not moved into the
Makefile are prefixed with "See also:" instead of "WWW:" in the pkg-descr
files in order to preserve them.

There are 1256 ports that had no WWW: entries in pkg-descr files. These
ports will not be touched in this commit.

The portlint port has been adjusted to expect a WWW entry in each port
Makefile, and to flag any remaining "WWW:" lines in pkg-descr files as
deprecated.

Approved by:		portmgr (tcberner)
2022-09-07 23:10:59 +02:00

113 lines
2.7 KiB
Makefile

PORTNAME= q3cellshading
PORTVERSION= 1.0
PORTREVISION= 4
CATEGORIES= games
MASTER_SITES= SF
DISTNAME= q3cel-${PORTVERSION}-src
MAINTAINER= ports@FreeBSD.org
COMMENT= Quake III engine with Cell Shading capabilities
WWW= http://q3cellshading.sourceforge.net/
ONLY_FOR_ARCHS= i386
ONLY_FOR_ARCHS_REASON= does not run properly; try games/ioquake3 with option
BROKEN_FreeBSD_13= ld: error: duplicate symbol: re
BROKEN_FreeBSD_14= ld: error: duplicate symbol: re
USES= compiler dos2unix gmake zip
WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION}
BUILD_WRKSRC= ${WRKSRC}/code/unix
MAKE_JOBS_UNSAFE= yes
LIBDIR= ${PREFIX}/lib/${PORTNAME}
MAKE_ENV= LIBDIR="${LIBDIR}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
VM_ARCHS= i386 powerpc
OPTIONS_DEFINE= GAMELIBS OPTIMIZED_CFLAGS
OPTIONS_MULTI= FLAVOR
OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED SMP_CLIENT
OPTIONS_DEFAULT= CLIENT DEDICATED OPTIMIZED_CFLAGS SMP_CLIENT
OPTIONS_SUB= yes
CLIENT_DESC= Build client
DEDICATED_DESC= Build dedicated server
GAMELIBS_DESC= Force building game libraries
SMP_CLIENT_DESC= Build SMP (threaded) client
.include <bsd.port.options.mk>
.if ${ARCH} == "i386"
BUILD_DEPENDS+= nasm:devel/nasm
.endif
.for arch in ${ARCH}
. if ${VM_ARCHS:M${arch}} != ""
HAVE_VM_COMPILED= yes
. endif
.endfor
.if !defined(HAVE_VM_COMPILED)
MAKE_ENV+= DLL_ONLY=true
.endif
.if ${PORT_OPTIONS:MCLIENT} || ${PORT_OPTIONS:MSMP_CLIENT}
USES+= gl xorg
USE_GL= glu
USE_XORG= xxf86dga xxf86vm
.endif
.if ${PORT_OPTIONS:MCLIENT}
MAKE_ENV+= CLIENT=YES
Q3BIN+= quake3
.endif
.if ${PORT_OPTIONS:MDEDICATED}
MAKE_ENV+= DEDICATED=YES
Q3BIN+= q3ded
.endif
.if ${PORT_OPTIONS:MGAMELIBS} || !defined(HAVE_VM_COMPILED)
MAKE_ENV+= GAMELIBS=YES
.endif
.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
MAKE_ENV+= OPTIMIZED_CFLAGS=YES
.endif
.if ${PORT_OPTIONS:MSMP_CLIENT}
MAKE_ENV+= SMP=YES
Q3BIN+= quake3-smp
.endif
.include <bsd.port.pre.mk>
post-patch:
@${REINPLACE_CMD} -e 's|botlib\.log|/dev/null|' \
${WRKSRC}/code/botlib/be_interface.c
@${REINPLACE_CMD} -e \
's|//[[:blank:]]*\(Swap_Init[[:blank:]]*();\)|\1|' \
${WRKSRC}/code/botlib/be_interface.c \
${WRKSRC}/code/renderer/tr_init.c
.if ${COMPILER_TYPE} == clang
@${REINPLACE_CMD} -E 's,-falign-(jumps|loops)=2,,g; s|-O6||' \
${WRKSRC}/code/unix/Makefile
.endif
do-install:
.for bin in ${Q3BIN}
# Adjust program names to avoid conflicts with other Quake3 ports
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${bin} \
${STAGEDIR}${PREFIX}/bin/${bin:C/(quake3|q3)/\1cel/}
.endfor
.if ${PORT_OPTIONS:MGAMELIBS} || !defined(HAVE_VM_COMPILED)
.for dir in baseq3 missionpack
@${MKDIR} ${STAGEDIR}${LIBDIR}/${dir}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${dir}/*.so \
${STAGEDIR}${LIBDIR}/${dir}
.endfor
.endif
.include "${.CURDIR}/../quake3-data/Makefile.include"
.include <bsd.port.post.mk>