freebsd-ports/games/quake2lnx/files
Alexey Dokuchaev a61d65d14b - Some time ago, original (non-SDL) client executable started to yield
choppy sound (when using standard OSS API).  It happens because the
  SNDCTL_DSP_GETOSPACE ioctl() was issued before setting other important
  parameters; to remedy the problem, it should be moved below the mmap()
  call.  While here, cleanup few more potential problems: avoid using
  AFMT_S16_LE as it would break on big-endian machines, align mmap()'ed
  buffer to the page size, and fix resource leaks here and there.
- In the port's Makefile: bump PORTREVISION and convert USE_GMAKE

Submitted by:	Ozkan Sezer (via icculus.org quake2 mailing list)
2013-08-09 13:28:18 +00:00
..
patch-Makefile
patch-security
patch-src_game_g__phys.c
patch-src_linux_gl__glx.c
patch-src_linux_rw__in__svgalib.c
patch-src_linux_rw__linux.c
patch-src_linux_rw__svgalib.c
patch-src_linux_rw__x11.c
patch-src_linux_snd__linux.c
patch-src_linux_sys__linux.c
patch-src_linux_vid_so.c
patch-src_qcommon_files.c