a242a39c16
at least on Linux and Windows, and probably more), compiler-independent (it compiles under at GCC 3.2 or higher and MSVC++ 7.1 or higher, and probably more), and driver-independent. A reference driver for SDL is provided, and it is straightforward to write one for yourself should you decide to do so. Features: * True modularity. You provide the initialized OpenGL environment and user input, and GG provides the GUI behavior. A reference SDL input driver is provided. * Independence of platform, compiler, and input driver/application framework. * Applicability to multiple types of frame-based apps. Any frame-based app can use GG, from FPS to TBS games. Documentation. I am the documentation-Nazi you've been hoping for. Ve haf vays of makink you understand our code. WWW: http://gigi.sourceforge.net/
3 lines
190 B
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3 lines
190 B
Text
MD5 (gigi-0.6.0.tar.bz2) = ffe4667bf8b17841fdb1929491b37cb7
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SHA256 (gigi-0.6.0.tar.bz2) = f8008ce089c099b85ff3874df8677a1d9bcba60f21fb7f33e1def6dd7c4fb074
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SIZE (gigi-0.6.0.tar.bz2) = 586265
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