freebsd-ports/games/quake2-psychomod/files/patch-src_Makefile
Mathieu Arnold 7ae7b018cc With the power of USES=dos2unix, get rid of most patches and files
with CRLF.

While there, run make makepatch, rename patches to use the new scheme,
and various fixes.

With hat:	portmgr
Sponsored by:	Absolight
2016-06-20 16:23:28 +00:00

71 lines
2.1 KiB
Text

--- src/Makefile.orig 2006-02-01 23:46:55 UTC
+++ src/Makefile
@@ -16,20 +16,10 @@ OSTYPE := $(shell uname -s)
# this nice line comes from the linux kernel makefile
ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/)
-ifneq ($(ARCH),i386)
-ifneq ($(ARCH),axp)
-ifneq ($(ARCH),ppc)
-ifneq ($(ARCH),sparc)
-$(error arch $(ARCH) is currently not supported)
-endif
-endif
-endif
-endif
-
-BUILD_DEBUG_DIR=debug$(ARCH)
-BUILD_RELEASE_DIR=release$(ARCH)
+BUILD_DEBUG_DIR=debug
+BUILD_RELEASE_DIR=release
-CC=gcc
+CC?=gcc
BASE_CFLAGS=-Dstricmp=strcasecmp
RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
@@ -53,7 +43,7 @@ SHLIBLDFLAGS=-shared
DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
-TARGETS=$(BUILDDIR)/psychomod/game$(ARCH).$(SHLIBEXT)
+TARGETS=$(BUILDDIR)/psychomod/game.$(SHLIBEXT)
all:
@echo
@@ -64,11 +54,11 @@ all:
@echo
debug:
@-mkdir -p $(BUILD_DEBUG_DIR)/psychomod
- $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
+ $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)"
release:
@-mkdir -p $(BUILD_RELEASE_DIR)/psychomod
- $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)"
+ $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS+="$(RELEASE_CFLAGS)"
targets: $(TARGETS)
@@ -124,7 +114,7 @@ GAME_OBJS = \
$(BUILDDIR)/p_weapon.o \
$(BUILDDIR)/q_shared.o
-$(BUILDDIR)/psychomod/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
+$(BUILDDIR)/psychomod/game.$(SHLIBEXT) : $(GAME_OBJS)
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
$(BUILDDIR)/g_ai.o : g_ai.c
@@ -282,10 +272,10 @@ $(BUILDDIR)/q_shared.o : q_shared.c
clean: clean-debug clean-release
clean-debug:
- $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
+ $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)"
clean-release:
- $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)"
+ $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS+="$(DEBUG_CFLAGS)"
clean2:
-rm -f $(GAME_OBJS)