279b014f86
Tenebrae is not quake1 anymore, it uses more advanced graphics algorithms so it requires a much faster system to run. These are the bare minimum reqs to run Tenebrae: PIII 600 64 Mb RAM (More if you want to use some mods.) Geforce1 Quake1 data (registered or shareware) Water vissed maps Recommended is a faster processor and a geforce4 / radeon 8500 class 3d card. Tenebrae_Readme.txt contains full list of supported video cards. PR: ports/64320 Submitted by: Igor Pokrovsky <tiamat@comset.net>
16 lines
664 B
C
16 lines
664 B
C
--- gl_common.c.orig Sun Mar 14 12:33:12 2004
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+++ gl_common.c Sun Mar 14 12:35:26 2004
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@@ -248,11 +248,11 @@
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if (!strstr(gl_extensions, "GL_ARB_texture_env_dot3")) {
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Sys_Error ("ARB_texture_env_dot3 not found.\nProbably your 3d-card is not supported.\n");
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}
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-
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+#if 0
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if (!strstr(gl_extensions, "GL_ARB_texture_cube_map")) {
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Sys_Error ("ARB_texture_cube_map not found.\nProbably your 3d-card is not supported.\n");
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}
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-
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+#endif
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//Just spit a warning user prob has gl-1.2 or something
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if (!strstr(gl_extensions, "GL_SGI_texture_edge_clamp") &&
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!strstr(gl_extensions, "GL_EXT_texture_edge_clamp")) {
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