9b7b267cf9
Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics. WWW: http://cal3d.sourceforge.net/ Add CONFLICTS in graphics/cal3d PR: 88536 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Repocopy by: marcus
36 lines
885 B
Makefile
36 lines
885 B
Makefile
# New ports collection makefile for: cal3d
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# Date created: 12 Jul 2004
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# Whom: Stefan Walter <sw@gegenunendlich.de>
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#
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# $FreeBSD$
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#
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PORTNAME= cal3d
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PORTVERSION= 0.10.0
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CATEGORIES= graphics devel
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE_EXTENDED}
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MASTER_SITE_SUBDIR= ${PORTNAME}
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DISTFILES= ${PORTNAME}-full-${PORTVERSION}${EXTRACT_SUFX}
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MAINTAINER= sw@gegenunendlich.de
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COMMENT= Skeletal based 3d character animation library written in C++
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CONFLICTS= cal3d-devel-[0-9]*
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USE_BZIP2= yes
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USE_GNOME= pkgconfig
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USE_AUTOMAKE_VER= 19
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AUTOMAKE_ARGS= "--add-missing"
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USE_AUTOHEADER_VER= 259
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USE_INC_LIBTOOL_VER= 15
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INSTALLS_SHLIB= yes
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CONFIGURE_ARGS+= --disable-static
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.include <bsd.port.pre.mk>
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pre-configure:
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cd ${WRKSRC} && ${ACLOCAL} -I ${LOCALBASE}/share/aclocal
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cd ${WRKSRC} && ${AUTOHEADER}
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cd ${WRKSRC} && ${LIBTOOLIZE} --automake --force
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.include <bsd.port.post.mk>
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