freebsd-ports/graphics/cal3d/Makefile
Marcus Alves Grando 9b7b267cf9 New port graphics/cal3d-devel
Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.

The C++ library is what you would actually use in your application,
whether it's a game or a VR application. The library provides methods to
load your exported files, build characters, run animations, and access
the data necessary to render them with 3D graphics.

WWW:	http://cal3d.sourceforge.net/

Add CONFLICTS in graphics/cal3d

PR:		88536
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Repocopy by:	marcus
2005-11-13 03:02:22 +00:00

36 lines
885 B
Makefile

# New ports collection makefile for: cal3d
# Date created: 12 Jul 2004
# Whom: Stefan Walter <sw@gegenunendlich.de>
#
# $FreeBSD$
#
PORTNAME= cal3d
PORTVERSION= 0.10.0
CATEGORIES= graphics devel
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE_EXTENDED}
MASTER_SITE_SUBDIR= ${PORTNAME}
DISTFILES= ${PORTNAME}-full-${PORTVERSION}${EXTRACT_SUFX}
MAINTAINER= sw@gegenunendlich.de
COMMENT= Skeletal based 3d character animation library written in C++
CONFLICTS= cal3d-devel-[0-9]*
USE_BZIP2= yes
USE_GNOME= pkgconfig
USE_AUTOMAKE_VER= 19
AUTOMAKE_ARGS= "--add-missing"
USE_AUTOHEADER_VER= 259
USE_INC_LIBTOOL_VER= 15
INSTALLS_SHLIB= yes
CONFIGURE_ARGS+= --disable-static
.include <bsd.port.pre.mk>
pre-configure:
cd ${WRKSRC} && ${ACLOCAL} -I ${LOCALBASE}/share/aclocal
cd ${WRKSRC} && ${AUTOHEADER}
cd ${WRKSRC} && ${LIBTOOLIZE} --automake --force
.include <bsd.port.post.mk>